PAD Deadzone and Saturation configuration

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Re: PAD Deadzone and Saturation configuration

Postby isamu » Fri Sep 30, 2011 2:40 am

nikdd wrote:
isamu wrote:I find that the steering in Scud Race is crazy sensitive period. My wheel is 900 degrees and upon lowing the saturation to 50, which is a 540 degree rotation, it's STILL sensitive! I don't know, the analog steering is just weird in that game. The game really encourages sliding around nearly every corner. It reminds me of a looser, milky-er, ice skating version of OR2.


Hi isamu,

That's probably because you need to *increase* the saturation in order to make it feel less sensitive - decreasing it to 50 like you are doing will actually make it feel *more* sensitive :-)

Check the README.txt for more details - it explains how the saturation option works.

Cheers, Nik.


Cheers Nik! Increased it a bit and it's certainly better, thanks :D
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Re: PAD Deadzone and Saturation configuration

Postby nikdd » Fri Sep 30, 2011 2:49 am

isamu wrote:Cheers Nik! Increased it a bit and it's certainly better, thanks :D


BTW, how does it feel to play these games with a 900 degree wheel? Does it not make it hard having to turn the wheel so much? In which case I would have thought that reducing the saturation would help? Just curious...:-) !

Cheers, Nik.
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Re: PAD Deadzone and Saturation configuration

Postby model4 » Fri Sep 30, 2011 3:26 am

Hi nikdd and thank you for your concils.

About the 50% deadzone settings, it's clearly too high but it was for a test and it seems that it's change anything for my 360 Pad.

I will verify my ini file like bart said and tell you how it works.

bye
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Re: PAD Deadzone and Saturation configuration

Postby model4 » Fri Sep 30, 2011 6:17 am

I reup the topic beacuse i find some good settings for people finding racing games too sensitive.

I think It's due to the fact that in real condition with an arcade cab and wheel, the player never turn the wheel to the max left or max right. But with a pad, we usually turn the analog to the max left or right, so the game believe that we turn to the max the wheel and so the car becomes hardly controllable.

To solve this problem, i put this settings :

InputJoyXMinVal = -50000
InputJoyXOffVal = 0
InputJoyXMaxVal = +50000

The readme says that max value are -32767 and + 32767 which are maximum pad value. But with a +50000 and -50000 (you can test +40000, or +45000....), this prevents the player to turn to the max like with the wheel and racing games are really much playable.

Finally, i put this settings too :

InputJoyXSaturation = 173

With my pc, i noticed that a value superior to 173 made impossible to choose the mclaren in scud race which is to the max right in car choice. I don't test with daytona 2.

I hope that it will help some players.
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Re: PAD Deadzone and Saturation configuration

Postby nikdd » Fri Sep 30, 2011 6:47 am

Hi model4,

model4 wrote:I reup the topic beacuse i find some good settings for people finding racing games too sensitive.

I think It's due to the fact that in real condition with an arcade cab and wheel, the player never turn the wheel to the max left or max right. But with a pad, we usually turn the analog to the max left or right, so the game believe that we turn to the max the wheel and so the car becomes hardly controllable.


Yes, that's why we state in the README.txt that it's a good idea to set the Saturation higher than 100% for gamepads :-)

model4 wrote:To solve this problem, i put this settings :

InputJoyXMinVal = -50000
InputJoyXOffVal = 0
InputJoyXMaxVal = +50000

...

Finally, i put this settings too :

InputJoyXSaturation = 173


Well, I would still recommend to people that they just experiment with the single Saturation option first rather than play with the MinVal and MaxVal options as it's easier to understand and the end result is the same (ie Max/Min of +/-50000 is basically a saturation of 150%) . However, by altering both the Min/Max and the saturation at the same time you've effectively ended up setting a total saturation larger than 200%. If people find they need this amount of saturation then I guess we need to increase the cap on the Saturation option as currently it doesn't allow values larger than 200%.

Cheers, Nik.
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Re: PAD Deadzone and Saturation configuration

Postby Hikaru » Fri Sep 30, 2011 8:01 am

I found setting the saturation at 150 and leaving dead zone on default is pretty good for scud and daytona.
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Re: PAD Deadzone and Saturation configuration

Postby isamu » Fri Sep 30, 2011 2:14 pm

nikdd wrote:
isamu wrote:Cheers Nik! Increased it a bit and it's certainly better, thanks :D


BTW, how does it feel to play these games with a 900 degree wheel? Does it not make it hard having to turn the wheel so much? In which case I would have thought that reducing the saturation would help? Just curious...:-) !

Cheers, Nik.



well, if the saturation is at 100 then yeah, it's pretty much impossible to turn the car properly unless you're into drift racing and enjoy mutli turning the wheel swiftly :lol: But around 40 saturation gives a rotation of about 270 degrees so it's nearly perfect now :)
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Re: PAD Deadzone and Saturation configuration

Postby joeblade » Fri Sep 30, 2011 11:33 pm

Hikaru wrote:I found setting the saturation at 150 and leaving dead zone on default is pretty good for scud and daytona.


I think im gonna start at this first and see where I go before changing all the other settings as I may well be hooking up my Drive Force Pro wheel soon.

Although kinda liking the pad experience...
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Re: PAD Deadzone and Saturation configuration

Postby joeblade » Sat Oct 01, 2011 4:05 am

Ok just changed to 150 and can notice quite a difference!! :)

No more "crazy" powersliding everywhere but this is certainly a game which took a big departure away from standard sega racers in it's handling!!
It's interesting though but it's the start of the movement that feels to brutal now from the centre...I think this is what Nik may have been talking about earlier with the non-linear mapping...
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Re: PAD Deadzone and Saturation configuration

Postby john8105 » Mon Oct 18, 2021 7:39 am

I have a similar issue configuring an xbox 360 controller on Sega rally. The sensitivity on the analogue joystick is too sensitive and as soon as you touch the joystick it veers to the left of right.

I have made the following entry, but doesnt seem to make any difference:

[ srally2 ]
FullScreen = 1
InputKeySensitivity = 1
InputJoyXSaturation = 150
InputJoyYSaturation = 150
InputJoyXMinVal = -50000
InputJoyXOffVal = 0
InputJoyXMaxVal = +50000
InputJoyYMinVal = -50000
InputJoyYOffVal = 0
InputJoyYMaxVal = +50000

Could anyone please give me some pointers as to what Im doing wrong?
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