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Re: Sega Model 3 UI

PostPosted: Wed Dec 25, 2019 2:15 am
by nuexzz..
holmes wrote:Would it be possible to get "-outputs=win" among the command line options so that the UI is compatible with the FFB Arcade plugin?

Thanks!


the Boomslang FFB Arcade? is it really necessary? if that program does everything independently,

or am I wrong?

Re: Sega Model 3 UI

PostPosted: Thu Dec 26, 2019 8:12 am
by isamu
holmes wrote:Would it be possible to get "-outputs=win" among the command line options so that the UI is compatible with the FFB Arcade plugin?

Thanks!


Funny how I was *just* gonna come in here ask that exact same question verbatum :lol:

Re: Sega Model 3 UI

PostPosted: Wed Jan 08, 2020 2:41 pm
by Daytona2020
Also requesting this feature. It's the only cl missing from the ui I use and test.

Re: Sega Model 3 UI

PostPosted: Sat Jan 25, 2020 8:47 pm
by MegaGenesis
Great and clean UI, worked on the first try. I'm just a bit confused about the "Hide CMD" option. It says "Activate only if all your games work". Do i need the CLI running to run the games? I want to it be as clean as possible. Also, on the Video settings tab, there's "New 3D engine" and "legacy". Which one should i use for Native Resolution on W10? I looked all over the original Supermodel website but this option is not there.

Re: Sega Model 3 UI

PostPosted: Sat Jan 25, 2020 11:20 pm
by Bart
Use the new engine, which is the default now. The legacy engine should probably be removed soon. It performs better than the new engine, especially on older systems, but is very inaccurate at this point.

Re: Sega Model 3 UI

PostPosted: Sat Feb 01, 2020 12:38 am
by Trojan X
I would be so happy if someone could make a MODEL 3 section on COINOPS NEXT front end loader with all the correct controls with the Xbox pad in priority and so on.

Re: Sega Model 3 UI

PostPosted: Sat Feb 15, 2020 10:48 am
by Berzerk
Hello,

I don't get wide screen to work with the new 3d engine. No matter what boxes I check, it's alway 4:3. My native res. is 2560x1440.

Any hint?

Thanks.

Re: Sega Model 3 UI

PostPosted: Sun Mar 08, 2020 1:40 am
by jayc001
Is there any way to get the UI to output the commands into a batch file? I have all my games working now but I want to integrate into a front end.

Re: Sega Model 3 UI

PostPosted: Fri May 01, 2020 11:07 am
by Joaquim Gonçalves
Made something for this UI and i ask to pooterman to make a logo for VS98 is the only one is missing. :) - Found it online.

The only thing i didn´t made yet was the snaps.
Added Titles, Badges and Template for photoshop, if you don´t like the colours you can change it and save in to jpg.

https://mega.nz/folder/dCglkJiC#owls0u3N1dGCA1eeV-VAuA - Addons Updated.

And i was able to change the UI colour to a nother colour i want in the tool even the icons.
I will not share the UI until nuexzz.. accepts it. :)
Here's a taste of the new colour UI.
Update a few ooopsie things part 2... :)
Added Potterman's Sega Model 3 Logo instead the other i found online.
Emergency Call Embulance Japan Version Logo need it. :(

Enjoy!

Re: Sega Model 3 UI

PostPosted: Sun May 03, 2020 12:14 am
by A.W. Shooting Love
Joaquim Gonçalves wrote:Made something for this UI and i ask to pooterman to make a logo for VS98 is the only one is missing. :) - Found it online.

The only thing i didn´t made yet was the snaps.
Added Titles, Badges and Template for photoshop, if you don´t like the colours you can change it and save in to jpg.

https://mega.nz/folder/dCglkJiC#owls0u3N1dGCA1eeV-VAuA - Addons Updated.

And i was able to change the UI colour to a nother colour i want in the tool even the icons.
I will not share the UI until nuexzz.. accepts it. :)
Here's a taste of the new colour UI.
Update a few ooopsie things part 2... :)
Added Potterman's Sega Model 3 Logo instead the other i found online.
Emergency Call Embulance Japan Version Logo need it. :(

Enjoy!


Apparently the Virtual On badge uses logo from the first game, and not from Oratorio Tangram.