Got a question about Sega Bass Fishing's controls. Are they somehow complex to hook up?
Surprisingly, no Model 3 fanboys care about that game.
LsrgcBath wrote:I have a question Bart, it´ss about the textures. Even though some games still have these known problems of texture, in the case of Daytona, and particularly in the case of Scud Race ... the textures are working properly, or needs more work in this regard?
something as, if they still were not in a high definition, or bilinear filter not working properly ...
I say this because I still have the impression that some textures, especially in Scud Race asphalt, seem to be a little too much blurry, as if were not in high definition, or bilinear filter not working properly ... I don´t know if you understand what I mean, as if they were not properly decompressed, something like that, maybe
by the way, tried new drivers from AMD today, and OpenGL still a mess, texture errors and all kind of glitchs.. and apparently no hope in have this fixed, so early.
TheSupermodel3 wrote:Hi guys,and congratulation for the good work Bart and Nik!
Bart,I downloaded your files and copy it in supermodel folder and whrote this in supermodel.ini:
; FragmentShader="F.glsl" and VertexShader="V.glsl"
Is it correct or not??
I dont noticed a difference!
I opened tread mentioned here,about how lastest ATI drivers sucks with Open GL applications(glitchs,pop up...)
I tried isamu tip,uninstalling properly my drivers 11.12 beta and whql too, and deleted ATI folder in "programme file" ,reboot my PC in safe mod ,run driver sweaper,then reboot again...installing SAME driver...etc
...and it's not working,have same missing textures in 2nd beginig race in scud race/plus,like isamu screens!
Daytona usa 2 too have some glitches in 2nd race!!
May be it's work only with 12.1 preview or 12.1a preview????
Thanks for your help and good luck to you Bart and Nik for this great project!!!
supermodel.exe daytona2.zip -vert-shader=v.glsl -frag-shader=F.glsl
TheSupermodel3 wrote:Hi guys,and congratulation for the good work Bart and Nik!
Bart,I downloaded your files and copy it in supermodel folder and whrote this in supermodel.ini:
; FragmentShader="F.glsl" and VertexShader="V.glsl"
Is it correct or not??
FragmentShader="F.glsl"
VertexShader="V.glsl"
GambitRogue777 wrote:Got a question about Sega Bass Fishing's controls. Are they somehow complex to hook up?
Surprisingly, no Model 3 fanboys care about that game.
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