Re: Supermodel Latest Builds for Download (currently SVN 436
Jiterdomer thanks for your work to compile the newest SVN.
Many people also appreciate your efforts.
Well thank you.

Many people also appreciate your efforts.
Well thank you.
The official Supermodel forum.
http://192.168.0.100/Forum/
MaLDo wrote:Hi, after the first surprise discovering the new rendering option I found Sega Rally 2 shadows are fixed. But man, what a new surprise seeing that Virtua Fighter 3 shadows are fixed too in the old renderer. That's a great week.
What a beautiful game.
There are two glitches yet in VF3. A one-sided black horizontal surface in the middle of Akira stage and a few vertical of them in the Jacky stage. Are those fixable problems?
Bart wrote:They are visible on the ground in Bahn's stage, here. There's no particular reason why they are large in Virtua Fighter 3. The transform matrix is garbage.
MaLDo wrote:Bart wrote:They are visible on the ground in Bahn's stage, here. There's no particular reason why they are large in Virtua Fighter 3. The transform matrix is garbage.
I see. Is it possible to add some different value to identify surfaces in running mode? I mean, something like TexMod where using a key you can green light every textured surface in screen through a cycle. I know you obviously don't like game specific fixes but maybe those errors are so few that if those surfaces/assets are identified you can turn them invisible or something like that.