Fighting Vipers 2 may be exhibiting a texture mapping bug in the new engine. Textures are screwed up in both engines during the attract mode intro sequence due to timing issues but in-game, they ought to be fine. I noticed that the wristwatch on Emi's arm has a scrolling texture that looks different in the legacy and new engines. I'm not actually sure which is correct but the legacy engine looks more reasonable. I've uploaded a save state to: http://supermodel3.com/tmp/fvipers2.st0
At the beginning of the round, in the new engine, there is Japanese text whereas in the old engine, it's an English message. But more noticeably, there is a small portion that is black in my engine but has a perpendicular scroll in the new engine. I can't really be sure which is correct because nothing about this game's aesthetic makes any rational sense

I've drawn ugly red arrows to indicate where the glitch is.