by Bart » Tue Nov 06, 2012 6:02 pm
Oh that's a weird one! It seems to me that the OpenGL information is populated incorrectly. Shading Language 1.20 support should imply OpenGL 2.1. Are you comfortable with compiling your own builds? I can give you instructions on which lines to comment out in the source code. Note that it may not be worthwhile because it's unlikely it will perform at acceptable frame rates with Intel graphics.