I always gave for granted these games had no calibration setup... now I see it is inside Volume Settings. Good to know!
Same happens with a naomi 2 driving game, playable in Demul emulator: King of Route 66
Bart wrote:The gun is not calibrated. Max should be 255 and Min should be 0 for both axes. These games use the so-called 'analog gun', not the light gun: InputAnalogGunX, InputAnalogGunY, etc. Make sure to set those correctly (e.g., to use the mouse axes) and then go back to 'Aim Set' in LA Machineguns and calibrate the x and y axes so that they range from 0-255.
InputAnalogGunX = MOUSE_XAXIS,JOY1_XAXIS
InputAnalogGunY = MOUSE_YAXIS,JOY1_YAXIS
InputAnalogTriggerLeft = KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON
InputAnalogTriggerRight = KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON
InputGunDown = "KEY_DOWN,MOUSE_YAXIS"
InputGunLeft = "KEY_LEFT,MOUSE_YAXIS"
InputGunRight = "KEY_RIGHT"
InputGunUp = "KEY_UP"
InputGunX = "MOUSE_XAXIS"
InputGunX2 = "JOY2_XAXIS"
InputGunY = "MOUSE_YAXIS"
Bart wrote:You've assigned mouse axes to digital versions of the gun input.InputGunDown = "KEY_DOWN,MOUSE_YAXIS"
InputGunLeft = "KEY_LEFT,MOUSE_YAXIS"
InputGunRight = "KEY_RIGHT"
InputGunUp = "KEY_UP"
InputGunX = "MOUSE_XAXIS"
InputGunX2 = "JOY2_XAXIS"
InputGunY = "MOUSE_YAXIS"
InputGunX and InputGunY are correct. These are the analog mappings. The others (InputGunDown, InputGunLeft, etc.) are digital fallbacks that produce an analog value from digital inputs. They are to be used when you want to control an analog axis with a digital button because you don't have an analog device. If you assign an analog axis, it will be interpreted as digital, and overwrite the analog readout used for InputGunX and InputGunY directly.
Remove MOUSE_YAXIS from InputGunDown and InputGunLeft.
Users browsing this forum: No registered users and 1 guest