Ocean Hunter and LA Machine Guns controls

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Re: Ocean Hunter and LA Machine Guns controls

Postby anchounio » Mon Oct 01, 2018 6:47 am

I always gave for granted these games had no calibration setup... now I see it is inside Volume Settings. Good to know!

Same happens with a naomi 2 driving game, playable in Demul emulator: King of Route 66
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Re: Ocean Hunter and LA Machine Guns controls

Postby undeadmerc3 » Sun Oct 14, 2018 8:26 pm

Bart wrote:The gun is not calibrated. Max should be 255 and Min should be 0 for both axes. These games use the so-called 'analog gun', not the light gun: InputAnalogGunX, InputAnalogGunY, etc. Make sure to set those correctly (e.g., to use the mouse axes) and then go back to 'Aim Set' in LA Machineguns and calibrate the x and y axes so that they range from 0-255.


I can't find InputAnalogGunX or InputAnalogGunY in the control options menu. I might be missing something.
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Re: Ocean Hunter and LA Machine Guns controls

Postby Bart » Tue Oct 16, 2018 8:45 am

What menu? Supermodel has no interface. Edit Supermodel.ini directly or run “supermodel -confit-inputs” as described in the README.txt (which should be read in its entirety).
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Re: Ocean Hunter and LA Machine Guns controls

Postby undeadmerc3 » Sat Oct 20, 2018 7:35 pm

I'm not one to know much about coding. What should I put in and where in the Ini file should I put it?
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Re: Ocean Hunter and LA Machine Guns controls

Postby Bart » Tue Oct 23, 2018 9:35 pm

It's not coding. Instructions for running Supermodel are here and for configuring inputs here.

My config happens to be:

Code: Select all
InputAnalogGunX = MOUSE_XAXIS,JOY1_XAXIS
InputAnalogGunY = MOUSE_YAXIS,JOY1_YAXIS
InputAnalogTriggerLeft = KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON
InputAnalogTriggerRight = KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON
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Re: Ocean Hunter and LA Machine Guns controls

Postby doteater » Wed Mar 13, 2019 7:03 am

alright,so..despite reading this thread and messing around with the ini file and the test mode(s) , i'm at an impasse

the best idea would probably be to just delete supermodel.ini and start from scratch but i would like to know what i did wrong

it's weird because i am under the impression that these two game share the same controls ?
yet somehow the mouse works in ocean hunter but not in machineguns
and,yes,i know you're supposed to "calibrate" the controls in the test menu in both games but in machingeuns the mouse simply isn't being "recognized"

so i opened the supermodel.ini file and tried to add / fix things from there
and,btw,is that the only option ? because the mouse simply doesn't work if i try configuring inputs / axes by executing (for example)
[supermodel lamachin.zip -config-inputs]

i think it's because i tried using the keyboard arrows for the analog gun at some point and then i set those controls to none ? but i am not sure
here are all the (analog) gun related voices in supermodel.ini
didn't include triggers etc because those work fine

[ Global ]
InputAnalogGunLeft = KEY_LEFT
InputAnalogGunRight = KEY_RIGHT
InputAnalogGunUp = KEY_UP
InputAnalogGunDown = KEY_DOWN
InputAnalogGunX = MOUSE_XAXIS,JOY1_XAXIS
InputAnalogGunY = MOUSE_YAXIS,JOY1_YAXIS

[ oceanhun ]
InputAnalogGunLeft = NONE
InputAnalogGunRight = NONE
InputAnalogGunUp = NONE
InputAnalogGunDown = NONE
InputAnalogGunX = MOUSE_XAXIS,JOY1_XAXIS
InputAnalogGunY = MOUSE_YAXIS,JOY1_YAXIS

[ lamachin ]
InputAnalogGunLeft = NONE
InputAnalogGunRight = NONE
InputAnalogGunUp = NONE
InputAnalogGunDown = NONE
InputAnalogGunX = MOUSE_XAXIS,JOY1_XAXIS
InputAnalogGunY = MOUSE_YAXIS,JOY1_YAXIS

edit : nevermind,it works now for some reason :!:
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Re: Ocean Hunter and LA Machine Guns controls

Postby Redmask1974 » Mon Nov 11, 2019 1:57 am

Hi Gys,

I've got more or less the same problem.
It's impossibile to have the mouse worlkinf on the gun games.
For Lost World i've change "analog_gun" by "gun" in ine and the mouse work again but no button !
For Ocean hunter and machine guns nothing work.
Does someone could send me his supermodel.ini file that work ?
I show you mine :

InputStart1 = "JOY1_BUTTON7"
InputStart2 = "KEY_2,JOY2_BUTTON9"
InputCoin1 = "JOY1_BUTTON8,KEY_5"
InputCoin2 = "KEY_4,JOY2_BUTTON10"
InputServiceA = "JOY1_BUTTON9,KEY_O"
InputServiceB = "KEY_7"
InputTestA = "JOY1_BUTTON10,KEY_P"
InputTestB = "KEY_8"
InputJoyDown = "JOY1_DOWN"
InputJoyDown2 = "JOY2_DOWN"
InputJoyLeft = "JOY1_LEFT"
InputJoyLeft2 = "JOY2_LEFT"
InputJoyRight = "JOY1_RIGHT"
InputJoyRight2 = "JOY2_RIGHT"
InputJoyUp = "JOY1_UP"
InputJoyUp2 = "JOY2_UP"
InputEscape = "JOY1_BUTTON4"
InputEscape2 = "JOY2_BUTTON4"
InputGuard = "JOY1_BUTTON3"
InputGuard2 = "JOY2_BUTTON3"
InputKick = "JOY1_BUTTON1"
InputKick2 = "JOY2_BUTTON2"
InputPunch = "JOY1_BUTTON2"
InputPunch2 = "JOY2_BUTTON1"
InputBeat = "JOY1_BUTTON1"
InputCharge = "JOY1_BUTTON3"
InputJump = "JOY1_BUTTON4"
InputShift = "JOY1_BUTTON4"
InputLongPass = "JOY1_BUTTON3"
InputLongPass2 = "JOY2_BUTTON2"
InputShortPass = "JOY1_BUTTON1"
InputShortPass2 = "JOY2_BUTTON1"
InputShoot = "JOY1_BUTTON2"
InputShoot2 = "JOY2_BUTTON3"
InputSteering = "JOY1_XAXIS"
InputSteeringLeft = "KEY_LEFT"
InputSteeringRight = "KEY_RIGHT"
InputBrake = "JOY1_ZAXIS_NEG"
InputAccelerator = "JOY1_ZAXIS_POS"
InputGearShift1 = "KEY_Q,JOY1_BUTTON5"
InputGearShift2 = "KEY_W,JOY1_BUTTON6"
InputGearShift3 = "KEY_E,JOY1_BUTTON7"
InputGearShift4 = "KEY_R,JOY1_BUTTON8"
InputGearShiftN = "KEY_T"
InputGearShiftDown = "JOY1_BUTTON5"
InputGearShiftUp = "JOY1_BUTTON6"
InputVR1 = "KEY_A,JOY1_BUTTON1"
InputVR2 = "KEY_S,JOY1_BUTTON2"
InputVR3 = "KEY_D,JOY1_BUTTON3"
InputVR4 = "KEY_F,JOY1_BUTTON4"
InputViewChange = "JOY1_BUTTON1"
InputHandBrake = "JOY1_BUTTON2"
InputTwinJoyCrouch = "KEY_R,JOY1_BUTTON2"
InputTwinJoyForward = "KEY_UP,JOY1_YAXIS_NEG"
InputTwinJoyJump = "KEY_E,JOY1_BUTTON1"
InputTwinJoyReverse = "KEY_DOWN,JOY1_YAXIS_POS"
InputTwinJoyStrafeLeft = "KEY_LEFT,JOY1_XAXIS_NEG"
InputTwinJoyStrafeRight = "KEY_RIGHT,JOY1_XAXIS_POS"
InputTwinJoyTurnLeft = "KEY_Q,JOY1_RXAXIS_NEG"
InputTwinJoyTurnRight = "KEY_W,JOY1_RXAXIS_POS"
InputTwinJoyShot1 = "KEY_A,JOY1_BUTTON5"
InputTwinJoyShot2 = "KEY_S,JOY1_BUTTON6"
InputTwinJoyTurbo1 = "KEY_Z,JOY1_BUTTON7"
InputTwinJoyTurbo2 = "KEY_X,JOY1_BUTTON8"
InputAnalogJoyDown = "KEY_DOWN"
InputAnalogJoyLeft = "KEY_LEFT"
InputAnalogJoyRight = "KEY_RIGHT"
InputAnalogJoyUp = "KEY_UP"
InputAnalogJoyX = "JOY_XAXIS,MOUSE_XAXIS"
InputAnalogJoyY = "JOY_YAXIS,MOUSE_YAXIS"
InputAnalogJoyTrigger = "KEY_A,JOY_BUTTON1,MOUSE_LEFT_BUTTON"
InputAnalogJoyEvent = "KEY_S,JOY_BUTTON2,MOUSE_RIGHT_BUTTON"
InputGunDown = "KEY_DOWN,MOUSE_YAXIS"
InputGunLeft = "KEY_LEFT,MOUSE_YAXIS"
InputGunRight = "KEY_RIGHT"
InputGunUp = "KEY_UP"
InputGunX = "MOUSE_XAXIS"
InputGunX2 = "JOY2_XAXIS"
InputGunY = "MOUSE_YAXIS"
InputGunY2 = "JOY2_YAXIS"
InputOffscreen = "MOUSE_RIGHT_BUTTON"
InputOffscreen2 = "JOY2_BUTTON2"
InputTrigger = "MOUSE_LEFT_BUTTON"
InputTrigger2 = "JOY2_BUTTON1"
InputAutoTrigger = "MOUSE_MIDDLE_BUTTON"
InputAutoTrigger2 = 0


Tks guys.
Grazie a tutti
Fabio
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Re: Ocean Hunter and LA Machine Guns controls

Postby Bart » Mon Nov 11, 2019 11:51 pm

You've assigned mouse axes to digital versions of the gun input.

InputGunDown = "KEY_DOWN,MOUSE_YAXIS"
InputGunLeft = "KEY_LEFT,MOUSE_YAXIS"
InputGunRight = "KEY_RIGHT"
InputGunUp = "KEY_UP"
InputGunX = "MOUSE_XAXIS"
InputGunX2 = "JOY2_XAXIS"
InputGunY = "MOUSE_YAXIS"


InputGunX and InputGunY are correct. These are the analog mappings. The others (InputGunDown, InputGunLeft, etc.) are digital fallbacks that produce an analog value from digital inputs. They are to be used when you want to control an analog axis with a digital button because you don't have an analog device. If you assign an analog axis, it will be interpreted as digital, and overwrite the analog readout used for InputGunX and InputGunY directly.

Remove MOUSE_YAXIS from InputGunDown and InputGunLeft.
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Re: Ocean Hunter and LA Machine Guns controls

Postby Supermodeljp60 » Thu Dec 26, 2019 1:30 pm

Yes, ok , and how can i do this game , joyticks or mouse, i don't care
Ok, et comment on joue à ce jeu, joystick ou souris, peu importe
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Re: Ocean Hunter and LA Machine Guns controls

Postby Supermodeljp60 » Thu Dec 26, 2019 1:52 pm

Bart wrote:You've assigned mouse axes to digital versions of the gun input.

InputGunDown = "KEY_DOWN,MOUSE_YAXIS"
InputGunLeft = "KEY_LEFT,MOUSE_YAXIS"
InputGunRight = "KEY_RIGHT"
InputGunUp = "KEY_UP"
InputGunX = "MOUSE_XAXIS"
InputGunX2 = "JOY2_XAXIS"
InputGunY = "MOUSE_YAXIS"


InputGunX and InputGunY are correct. These are the analog mappings. The others (InputGunDown, InputGunLeft, etc.) are digital fallbacks that produce an analog value from digital inputs. They are to be used when you want to control an analog axis with a digital button because you don't have an analog device. If you assign an analog axis, it will be interpreted as digital, and overwrite the analog readout used for InputGunX and InputGunY directly.

Remove MOUSE_YAXIS from InputGunDown and InputGunLeft.

Ok, but what can i do to play this game in joystick or mouse
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