TRUE Model 3 specs?

Hello!
I was wondering for a long time about the true specs of the specs for the different Model 3 revisions.
There is a lot contradictory information out there, and I would love if someone here could clear it up for me.
Segaretro does list detailed informations here: https://segaretro.org/Sega_Model_3#Tech ... ifications
But I really doubt all of it is true!
They list sources for it, but having a closer look, it seems those sources do not confirm what they say a lot of times. O_O
Examples / Questions:
1) They claim Model 3 Step 2 uses 6 (!) Real3D Pro-1000 systems (which they say could render 6 million Polys/s with all effects!).
When I have a look at the PCB, it seems there are only 2 of those Real3D systems present, as there were in the other revisions of the board.
Of course each Real3D-unit is composed of several chips, so maybe that's where they got confused?
This thread seems to confirm what I say: viewtopic.php?f=7&t=1817
So... what is true?
2) The clockrate for the Real3D: It is listet on Segaratro as 50 MHz for Step 1, 66 MHz for Step 1.5 and then back down to 50 MHz for Step 2. O_O
Reading here in the forums, 66 MHz for Step 2/2.1 seems more likely.
I mean if anything, they would upgrade it instead of downgrading it again... so...
Who knows more?
3) Is there a step 1.5 revision or not?
Several pages list it (and Scud Race is supposed to use it).
In Mame's Model3.cpp-File, it lists 1.5 as having upgraded specs over 1.0, but later it says there does not seem to be a Step 1.5 and both their CPUs run at 66 MHz, not 100 MHz as it's supposed to be for Step 1.5.
So... is there an upgraded step 1.5 or not?
Last but not least:
4) Is there ANY detailed information about Real3D Pro's Anti Aliasing other then the few lines mentioned in the product description file?
There it says, it uses polygon edges to calculate the final color of the pixel (which seems to work like Multisampling-Antialiasing).
And I remember somewhere else, this is done at 16 locatons O_O which would be 16x MSAA (which I highly doubt).
Does any Model 3 game even uses this kind of Anti-Aliasing?
Who can enlighten me?
Cheers and thanks!
I was wondering for a long time about the true specs of the specs for the different Model 3 revisions.
There is a lot contradictory information out there, and I would love if someone here could clear it up for me.
Segaretro does list detailed informations here: https://segaretro.org/Sega_Model_3#Tech ... ifications
But I really doubt all of it is true!
They list sources for it, but having a closer look, it seems those sources do not confirm what they say a lot of times. O_O
Examples / Questions:
1) They claim Model 3 Step 2 uses 6 (!) Real3D Pro-1000 systems (which they say could render 6 million Polys/s with all effects!).
When I have a look at the PCB, it seems there are only 2 of those Real3D systems present, as there were in the other revisions of the board.
Of course each Real3D-unit is composed of several chips, so maybe that's where they got confused?
This thread seems to confirm what I say: viewtopic.php?f=7&t=1817
So... what is true?
2) The clockrate for the Real3D: It is listet on Segaratro as 50 MHz for Step 1, 66 MHz for Step 1.5 and then back down to 50 MHz for Step 2. O_O
Reading here in the forums, 66 MHz for Step 2/2.1 seems more likely.
I mean if anything, they would upgrade it instead of downgrading it again... so...
Who knows more?
3) Is there a step 1.5 revision or not?
Several pages list it (and Scud Race is supposed to use it).
In Mame's Model3.cpp-File, it lists 1.5 as having upgraded specs over 1.0, but later it says there does not seem to be a Step 1.5 and both their CPUs run at 66 MHz, not 100 MHz as it's supposed to be for Step 1.5.
So... is there an upgraded step 1.5 or not?
Last but not least:
4) Is there ANY detailed information about Real3D Pro's Anti Aliasing other then the few lines mentioned in the product description file?
There it says, it uses polygon edges to calculate the final color of the pixel (which seems to work like Multisampling-Antialiasing).
And I remember somewhere else, this is done at 16 locatons O_O which would be 16x MSAA (which I highly doubt).
Does any Model 3 game even uses this kind of Anti-Aliasing?
Who can enlighten me?
Cheers and thanks!