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[Patch] Crosshairs for Analog Gun Inputs in Lost Word

PostPosted: Wed Jul 04, 2018 1:57 pm
by HarryTuttle
Patch for r735

Well, the topic says it all, nothing much to add besides that I added the disappearing crosshair effect when pressing any of the two triggers.

Differently from light gun control type we don't have a dedicated switch for offscreen coordinates simulation, but two generic TriggerLeft and TriggerRight, so I added the effect for both cases.

EDIT:
if not already done, remember to calibrate the analog guns in test menu because their values are different from light gun inputs.

Re: [Patch] Crosshairs for Analog Gun Inputs in Lost Word

PostPosted: Wed Jul 04, 2018 3:07 pm
by Ian
stupid question time :)
Are they supposed to disappear? I assume the real hw there would be some overscan on the CRT, which is pretty common.

Re: [Patch] Crosshairs for Analog Gun Inputs in Lost Word

PostPosted: Wed Jul 04, 2018 3:13 pm
by HarryTuttle
Ian wrote:Are they supposed to disappear? I assume the real hw there would be some overscan on the CRT, which is pretty common.

The original model3 crosshairs shown during intermissions/dialogues aren't touched. Only Supermodel superimposed ones and I (somewhat) followed the same behavior of light gun inputs.

In the original code:
Code: Select all
if ((crosshairs & 1) && !offscreenTrigger[0])

offscreenTrigger is the additional condition that makes them appear/disappear.

Re: [Patch] Crosshairs for Analog Gun Inputs in Lost Word

PostPosted: Wed Jul 04, 2018 3:16 pm
by Ian
Okay, I pushed that change :)

Re: [Patch] Crosshairs for Analog Gun Inputs in Lost Word

PostPosted: Thu Jul 12, 2018 9:02 am
by YoYo09
Harry, Ian
To match cross hair and analogue guns
How do I adjust in the Gun adjustment menu?