Ian wrote:Take a screenshot of what you mean with regards to the spot light
I've personally never really noticed any problems but I don't really play that game.
On the Las Vegas stage, a red spot light illuminates the scene almost continuously. Here you can see it in the bottom half of the image:

- spotlight1.jpg (95.49 KiB) Viewed 3441 times
When an enemy blows up, the spotlight is switched to a more localized yellow one:

- spotlight2.jpg (104.84 KiB) Viewed 3441 times
It's really hard to say what the correct behavior should be given the absence of good footage but the red spot light seems excessive. It's also not present in the legacy engine (but the explosion effect does turn the yellow spot light on).
And on the Yosemite level, there's a continuous yellow spot light:

- spotlight3.jpg (127.95 KiB) Viewed 3441 times
I logged the spot light in the Vegas stage and here's what I see:
Format: (x, y), (w, h), (zstart, zend) -> r,g,b
It is normally set to: (248,296),(5,8),(0.1,2) -> 1,0,0
But when an explosion occurs, it is switched to yellow like so: (265,271),(18,51),(0.1,178.578) -> 1,1,0
Note that the z-extent is very small for the red spot light, which is why it isn't actually visible in the legacy engine.