by i3corejonny » Sat Oct 29, 2011 5:40 am
Static vertex buffer size: 61.42 MB
Dynamic vertex buffer size: 5.62 MB
Vertex shader failed to compile. Your OpenGL driver said:
ERROR: 0:125: 'gl_FragCoord' : undeclared identifier
ERROR: 0:125: 'xy' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:141: 'gl_FragColor' : undeclared identifier
ERROR: 0:141: 'assign' : cannot convert from '4-component vector of float' to 'float'
Failed to link shader objects. Your OpenGL driver said:
Program terminated due to an error.
its my opengl / intelHD being too low innit??????????????????????????????????????????/