Bart wrote:I'm not sure what sort of protocol you would want to use to hook up lamp hardware to your PC, but I'm pretty sure the lamp data would be relatively easy to find (if you know what the state of the lamps should be at any given time) by examining the system register region (F0100000-F010003F). The board LEDs are in there, too.
Those board LEDs are very important to diagnose faults.
Shame Sega haven't made it public what all the LEDs do, but they do tell you when the GPU is processing, if there is a invalid opcode etc.
As far hooking a drive board, isn't a simple packet interface - same as Model 2 hardware.- the drive board has it's own cpu and will convert the received packet data into whatever the servo controller needs to make the servo motor work.
Sega sure like to re-invent the wheel though, US companies are fine with a simple reversable DC belt driven motor, but not Sega.
I can tell you know that the "Grid" 2010 game has an undocument feature where you can hook up a Sega servo motor onto COM1, instead of the Happ wheel which is hooked via Parallel port.
Result is night an day, with the happ motor board the feedback is limp, with the 500W Servo it is nice and strong - on the M3 wheel setup, Grid is more like Scud Race 2
