Another side by side from Abe´s, now with DU2...
https://www.youtube.com/watch?v=bED2Yfdb-JI
Bart wrote:Woohoo! That's some top-class reverse engineering, Ian! Regarding the intensity, as I recall there are two values in the polygon header, which I assumed originally correspond to a multiplicative factor and the shininess coefficient. I suppose the 2-bit value that I took to be shininess could be a lookup into a table of arbitrary values.
The specular component of light can be used to make a surface appear shiny by modelling the surface’s reflective response to a light’s position and angle of incidence.
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