Re: Black borders on contour textures?
The current code works because it only writes fully opaque pixels, ie with alpha of 255
Why are you writing pixels with values greater than 0 but less than 255 to the colour buffer ?
If you explicitly set the semi transparent pixels to have an alpha of 1.0 or 255 in r3dshader, surely everything should work as expected?
Why are you writing pixels with values greater than 0 but less than 255 to the colour buffer ?
If you explicitly set the semi transparent pixels to have an alpha of 1.0 or 255 in r3dshader, surely everything should work as expected?