
People have probably noticed the shading in parts of the game are 'broken' or not as bright as the original.
Well as far as I can tell these are all related to our incomplete understanding of how fixed shading works.
In scud all the parts that are too dark are marked as fixed shading, with lighting disabled

If you see the comparison to the original you can see the side of the building is really light (as if lit by specular) ie something like 120% brightness. The same with the water and the sky.

I think in this mode perhaps the fixed shading vertex intensities are actually an offset value added to the colour register. Not sure how else it could work.