Sega BillBoard

Technical discussion for those interested in Supermodel development and Model 3 reverse engineering. Prospective contributors welcome.
Forum rules
Keep it classy!

  • No ROM requests or links.
  • Do not ask to be a play tester.
  • Do not ask about release dates.
  • No drama!

Sega BillBoard

Postby Spindizzi » Mon Jan 18, 2021 3:48 am

hi,
following this message from Sonic32
http://www.supermodel3.com/Forum/viewtopic.php?f=3&t=1919&start=30#p18219

I'm trying to emulate the sega billboard
it is a lamp ramp + 2 digits display for each players
Few informations are displayed, so the interrest is really limited but it's a part a of the emulation

The digits are drived by the the cpu/rom to allow display (not only 0-9 a-f digits as usual). Each segments of the digits can be switch on/off by the rom prg which allows to produce animations.
You can find a lots of informations here
https://www.arcade-projects.com/threads/vs-billboard-output-from-sega-st-v-model-2-model-3-naomi.1142/

The rom is emulated and the datas are sent (raw digits + lamp state) to Supermodel Outputs.
These outputs are processed by my own little software (the same I use to get the mame/Supermodel outputs) and sent to an arduino.
The arduino processes the raw datas and sends them to a 8*7 segments digits
Complicated isn't it ? :lol:

I'm managing to make a little video (hard to handle camera and play in the same time :mrgreen: )
P2 digits are on the left, P1 digits are on the right
P2 P1 lamps are simulated by an '8' at digit n°4 and 5 (I was to lazy to connect a real led)
https://mega.nz/embed/Z8hQkQLZ#OH12uhBlw-AFulOIaQhhEtt7c-14cHqlnPYOgP60flg

only 4 games support Sega Billboard (with their different revisions)
Virtual-On Oratorio
Fighting Vipers 2
Virtua Fighter 3
Virtua Striker 2 (goal is displayed when you make a goal)

Sometimes, some characters stay on the display, or lamp continue to blink
Spindizzi
 
Posts: 196
Joined: Thu Nov 17, 2016 8:55 am
Location: France

Re: Sega BillBoard

Postby Bart » Tue Jan 19, 2021 7:35 pm

Cool project! I have never seen one of these. The cabinet photos at arcade-projects.com look Japanese? I don’t recall seeing such a billboard on any Sega cabinet in the US.
User avatar
Bart
Site Admin
 
Posts: 3086
Joined: Thu Sep 01, 2011 2:13 pm
Location: Reno, Nevada

Re: Sega BillBoard

Postby Spindizzi » Wed Jan 20, 2021 12:31 am

Apparently only for versus cab (back to back cabs)
2 separate crts, 2 separate panels but only 1 pcb (full stack)

this is in the cabinet manual (model 3)
part of manual for vs2 (same for vf3)
Image
Spindizzi
 
Posts: 196
Joined: Thu Nov 17, 2016 8:55 am
Location: France

Re: Sega BillBoard

Postby Ian » Wed Jan 20, 2021 8:24 am

If you wanted to emulate this
Could perhaps define a struct with the output types
Like

struct BillBoard
{
char sevenSegment[7];
char lamp;
}

Then fire that out on a defined UDP port. Then people can build 3rd party hardware/software to draw the output.

Or .. we could just draw it on the screen somewhere.
Ian
 
Posts: 2044
Joined: Tue Feb 23, 2016 9:23 am

Re: Sega BillBoard

Postby sonic32 » Thu Jan 21, 2021 7:48 am

Thanks to the Spindizzi for working on it, :)
User avatar
sonic32
 
Posts: 169
Joined: Tue Dec 20, 2011 11:43 am
Location: Slovakia

Re: Sega BillBoard

Postby Bart » Sat Jan 23, 2021 12:39 pm

I got your email and replied but gmx blocked me again. I will try to re-send later today or tomorrow. Today I'm going to try to build my new workstation. I like your v2 patch approach and will say more via email.
User avatar
Bart
Site Admin
 
Posts: 3086
Joined: Thu Sep 01, 2011 2:13 pm
Location: Reno, Nevada

Re: Sega BillBoard

Postby Spindizzi » Sun Jan 24, 2021 1:53 am

erf, in case, you can try with my 2nd email, if you're really blocked
Spindizzi
 
Posts: 196
Joined: Thu Nov 17, 2016 8:55 am
Location: France


Return to The Dark Room

Who is online

Users browsing this forum: No registered users and 1 guest