Bart wrote:I don’t know what you mean about filtering being disabled. Since 749 there is, if anything, more accurate emulation of texture filtering. Micro texture fading with distance (which affects the road) was emulated accurately.
according to Ian its actually a hardware limitation. see this discussion for instance bart:
viewtopic.php?f=7&t=1337&hilit=filtering&start=70"I think we should do that, for the sake of accuracy. It's always possible to remove such a limitation in a config option (think of some sort of enhancement features, like Model2Emu or Dolphin Emulator)."
"Honestly I see no downsides to letting the hardware do proper mipmapping with ani-isotropic filtering. It's what they would have done originally had they had the horse power. The lighting is also done per pixel, instead of per vertex like the original h/w."
so even though it's more accurate in terms of emolution, its actually looks worse with it.