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Re: MASTERS OF DRIVING

PostPosted: Sun Feb 26, 2023 11:36 pm
by Martin
fefor wrote:Well I ended up practicing the wall hit turn technique in Sega Rally, using two out of the three turns where you can do this that I'm aware of, and it indeed helps a lot, almost a full second faster than my previous PB:

Sega Rally - 3'19"65
https://www.youtube.com/watch?v=XOdPDMFBJnc

Also here's my older run with normal driving for comparison: https://www.youtube.com/watch?v=BYtzJ6_7hjk

Edit: attempted to use the third wall hit turn, don't think it went as intended, but I got a faster time by a whole second! 3'18"58: https://www.youtube.com/watch?v=A9zkw4K47LQ
What makes the difference is the final two turns, you have to do them in second gear while cutting as deep as possible, just remember to not touch the dirt with the front tires or you'll spin.


many years ago i getting 3.18 too :D

https://www.youtube.com/watch?v=Lqi15fvdqtk

Re: MASTERS OF DRIVING

PostPosted: Thu May 11, 2023 4:33 pm
by fefor
hey all, long time no see :)

I made this video around a year ago and realized I never shared it. One day after listening to the unused music from Daytona USA 2 I wondered what would the game be like if some of those tracks were included, I was bored so with the help of video editing I made a simulation of a single credit playing the Challenge course and sitting through the attract mode and credits sequence while using tracks that I believe would fit them.

https://www.youtube.com/watch?v=ncdAWdxR51Y

What do you think? I feel like it would have been cool if the Challenge course had a BGM of its own along with its own credits music instead of using the tracks from the other courses :idea:

PS: upon rewatching I realized that the car engine volume might be too loud... but oh well, I hope you still get the idea.

A_Darkstalker wrote: What settings are you using with your G29? My wheel feels so janky, I still can't get nowhere near the times I would get 8 years ago playing with an x360 controller..


Sorry for the late reply, my settings for Sega Rally 1 are: 270 degrees, no force feedback and 0% centering spring strenght, 100% sensitivity. I tried the original cabinet some months ago and the steering wheel feels completely different, and I guess that also applies to any other controller, it might take a while for you to get used to it, I'd say just stick to the one you have the most fun playing with.

Re: MASTERS OF DRIVING

PostPosted: Fri May 12, 2023 1:44 pm
by Bart
That's awesome, fefor! I didn't even know there were unused BGM tracks. The track you used in-game would have been good for the attract mode tutorial. Daytona 2's OST is pretty good. It's a shame most Model 3 games have terrible music and sound effects relative to early Sega arcade efforts.

Re: MASTERS OF DRIVING

PostPosted: Thu Jun 08, 2023 3:16 pm
by BrokenGamerX
Hi! Just wondering if it was possible for someone to get the starting lineup from the Beginner's track in Daytona USA 2. This would help me determine ratings for all the cars I'm trying to put into Nr2003.

I tried counting and checking by hand, but it looked like some cars just popped out of no where (example: the 35 car only pops into view after the "rolling start" sequence is over during the attract mode)