Bart wrote:Ganondorf wrote:What I mean by Live is that there is a mode in which one machine in a linked setup becomes unplayable. Instead, it provides coverage of the race in a similar manner to that of live coverage of real races on a sports TV channel.
Okay, gotcha. I never tried setting that mode before.
These cannot be accessed during normal gameplay, as the network functions are not emulated and therefore Live mode cannot be accessed.
The game cannot be played in Live mode at all -- so what happens when you set that mode (I'm not home right now, can't try)? Do additional sounds become visible in the sound test?
However, these sounds are broken every single time I have tried to use them, and so are a useful example of consistent wrong sounds.
And this occurs even if I immediately set Live mode without playing for an extended period first?
After the length of time that causes sound errors has passed, I'll make regular saves and see which ones catch the errors.ommentary clips that are glitched in the sound test. These cannot be accessed during normal gameplay, as the network functions are not emulated and therefore Live mode cannot be accessed.
Okay. But if the commentary is available in the sound test and is always broken there, that should be sufficient for me to start looking. What are the names of the affected sounds?
You need at least two machines to use Live mode: up to seven for racing, and one for commentary. In theory, if you could set Live mode up, the sounds would always be broken under current emulation.
All the Live sounds are always available in the sound test, even if the machine is set to single, just they aren't used by the game unless one machine is Live.
If you were to set a machine to Live without emulated networking, I think you'd get the "network board not present" error as you need another machine in play and racing, while the Live machine would comment on the player's progress.
These cannot be accessed during normal gameplay, as the network functions are not emulated and therefore Live mode cannot be accessed.
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Okay. But if the commentary is available in the sound test and is always broken there, that should be sufficient for me to start looking. What are the names of the affected sounds?[/quote]
You need at least two machines to use Live mode: up to seven for racing, and one for commentary. In theory, if you could set Live mode up, the sounds would always be broken under current emulation.
All the Live sounds are always available in the sound test, even if the machine is set to single, just they aren't used by the game unless one machine is Live.
If you were to set a machine to Live without emulated networking, I think you'd get the "network board not present" error as you need another machine in play and racing, while the Live machine would comment on the player's progress.
I can't produce a list of broken sounds yet, as it's ~ 11 pm UK time and therefore too late to do it now. Tommorrow evening however, I can update you with a list of the perma-broken sounds.