Struggling with 2 Player Sinden Guns in Lost World

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Struggling with 2 Player Sinden Guns in Lost World

Postby mankin » Mon Jun 14, 2021 7:19 pm

Hello:

I'm having a problem getting a 2nd lightgun to work correctly in Lost World.

I am using Supermodel_0.3a-svn-862_Win64 with Sega Model 3 UI and I have 2 sinden guns with fixed ids. Player 1 works no problem but Player 2 the cursor only moves in a diagonal vector from upper left to lower right.

Supermodel.ini looks like this:
; Light guns (Lost World)
InputGunLeft = "KEY_LEFT" ; digital, move gun left
InputGunRight = "KEY_RIGHT" ; digital, move gun right
InputGunUp = "KEY_UP" ; digital, move gun up
InputGunDown = "KEY_DOWN" ; digital, move gun down
InputGunX = "MOUSE4_XAXIS,JOY1_XAXIS" ; analog, full X axis
InputGunY = "MOUSE4_YAXIS,JOY1_YAXIS" ; analog, full Y axis
InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE4_LEFT_BUTTON"
InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE4_RIGHT_BUTTON" ; point off-screen
InputAutoTrigger = 1 ; automatic reload when off-screen
InputGunLeft2 = "NONE"
InputGunRight2 = "NONE"
InputGunUp2 = "NONE"
InputGunDown2 = "NONE"
InputGunX2 = "MOUSE5_XAXIS,JOY2_XAXIS"
InputGunY2 = "MOUSE5_XAXIS,JOY2_YAXIS"
InputTrigger2 = "JOY 2_BUTTON1,MOUSE5_LEFT_BUTTON"
InputOffscreen2 = "JOY2_BUTTON2,MOUSE5_LEFT_BUTTON"
InputAutoTrigger2 = 1

Game.xml looks like this:

<title>The Lost World</title>
<version>Japan, Revision A</version>
<manufacturer>Sega</manufacturer>
<year>1997</year>
</identity>
-<hardware>
<platform>Sega Model 3</platform>
<stepping>1.5</stepping>
-<inputs>
<input type="common"/>
<input type="gun1"/>
<input type="gun2"/>
</inputs>

What am I doing wrong?

Thanks in advance.
mankin
 
Posts: 2
Joined: Mon Jun 14, 2021 5:05 pm

Re: Struggling with 2 Player Sinden Guns in Lost World

Postby rokfpoewrkcpoqwkcp » Wed Jun 16, 2021 3:20 pm

mankin wrote:InputGunX2 = "MOUSE5_XAXIS,JOY2_XAXIS"
InputGunY2 = "MOUSE5_XAXIS,JOY2_YAXIS"


You're using MOUSE5 'X' axis on both InputGunX2 and InputGunY2.
rokfpoewrkcpoqwkcp
 
Posts: 119
Joined: Mon Nov 18, 2019 3:40 pm

Re: Struggling with 2 Player Sinden Guns in Lost World

Postby mankin » Wed Jun 16, 2021 6:04 pm

Well I feel silly. Thank you rokfpoewrkcpoqwkcp for taking the time to go through my post and spotting my error.

Very much appreciared.
mankin
 
Posts: 2
Joined: Mon Jun 14, 2021 5:05 pm

Re: Struggling with 2 Player Sinden Guns in Lost World

Postby Tremolux » Wed Sep 29, 2021 8:25 am

Hi, is there a way to hide the mouse pointer in that game ?
Thanks in advance !
Tremolux
 
Posts: 13
Joined: Wed Apr 29, 2020 5:03 am

Re: Struggling with 2 Player Sinden Guns in Lost World

Postby MrThunderwing » Mon Oct 11, 2021 1:09 pm

How are you finding the Sinden? I'm pretty tempted to get one of the recoiling ones.
User avatar
MrThunderwing
 
Posts: 702
Joined: Fri Sep 02, 2011 11:31 am
Location: Bristol, UK

Re: Struggling with 2 Player Sinden Guns in Lost World

Postby Tremolux » Mon Oct 18, 2021 9:27 am

I'm really pleased with mine ! You really should pull the trigger on these :lol:
Tremolux
 
Posts: 13
Joined: Wed Apr 29, 2020 5:03 am

Re: Struggling with 2 Player Sinden Guns in Lost World

Postby Tremolux » Mon Nov 01, 2021 6:11 pm

Hi,
I absolutely can't seem to figure out how to make my two sinden guns work with this game...
How do you determine the mouse number corresponding to the gun ?
Thx

Edit : Using rawinput helps a lot :D
Tremolux
 
Posts: 13
Joined: Wed Apr 29, 2020 5:03 am


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