
Daro wrote:I'm sorry to say this, but you should probably wait
if (isBottom == false)
Bart wrote:I think ElSemi's Model 2 emulator allows scripts to be written that monitor a game's state and implement the appropriate strategy. I'd love to support this in Supermodel but it's a lot of non-trivial work and probably won't happen for a long time if ever. In the mean time, stretching is a possibility. I'm not sure whether we would want to include this as a feature in Supermodel but if you find that it generally works well maybe it could be a run-time configurable option.
njz3 wrote:Bart wrote:I think ElSemi's Model 2 emulator allows scripts to be written that monitor a game's state and implement the appropriate strategy. I'd love to support this in Supermodel but it's a lot of non-trivial work and probably won't happen for a long time if ever. In the mean time, stretching is a possibility. I'm not sure whether we would want to include this as a feature in Supermodel but if you find that it generally works well maybe it could be a run-time configurable option.
Hi Bart,
Adding a Lua's scripting may not be that difficult, but then we would need to add hooks in the Model3 code to export functions that could be useful.
Except from read/write in RAM memory and changing some options or tweaks in the graphical rendering, what functions do you think would be nice to export ?
Benjamin
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