kuran wrote:I wish there was a way to play Wild Riders at home.
dude "wild riders" is on DEMUL 0.5.6 naomi2 list. its fully playable ....but i cant play it because my lappy sucks :L
kuran wrote:I wish there was a way to play Wild Riders at home.
3)Finally I just want to see true, proper force feedback support in MAME. There are soooo many great driving games in MAME's catalog that it seems like they're just going to waste without the ability to play them properlyFFB adds so much to the enjoyment of a driving game. I hardly ever play any racing games in MAME because of this. The only exception is a recent bout with Ridge Racer 1 and 2 recently. But FFB is definitely missed there. Howard Castro is working on MameHooker that should eventually allow us to experience force feedback in MAME in a sort of rudimentary way, so that is at least promising
RetroRepair wrote:I agree, Model 3 is far from emulated yet. It's shaping up very nicely and for the most part is working great but there's a lot more to do yet.
You'd be surprised how many older systems don't work correctly in MAME yet either. For example, Ridge Racer 2 is completely missing lighting effects which turn day to night gradually with sunsets etc. Time Crisis plays up to the helicopter in the tower and you can't get past it. Going back further, the Q Sound effect on the CPS2 driver is only simulated in MAME at the moment, the original code is now available but not yet implimented. There are many much older games which either don't work properly or at all in some cases. Mortal Kombat 4 is very buggy etc, etc.
Most of the games discussed in this thread are way too new to be ethicly emulated but that's not the correct term for most of them.
Chihiro = Xbox 1 hardware = x86
Lindenberg = PC
Taito Type X = PC
None of these will be emulated for decades if at all. Most are hacked to run on a normal PC though since that's really what they ran on in the first place. Some guys over on the Assembler forums are even looking at getting Chihiro games running on a retail xbox (with ram upgrades) since the motherboard on a Chihiro is essentially no different from a retail xbox. Just the bios, the amount of ram and the drive type differs.3)Finally I just want to see true, proper force feedback support in MAME. There are soooo many great driving games in MAME's catalog that it seems like they're just going to waste without the ability to play them properlyFFB adds so much to the enjoyment of a driving game. I hardly ever play any racing games in MAME because of this. The only exception is a recent bout with Ridge Racer 1 and 2 recently. But FFB is definitely missed there. Howard Castro is working on MameHooker that should eventually allow us to experience force feedback in MAME in a sort of rudimentary way, so that is at least promising
This is what I'm really waiting for next. Only trouble is the number of games which don't have outputs hooked up. Virtua Racing, Rave Racer or San Francisco Rush would be awesome with FFB but I doubt they'll be hooked up any time soon, if at all.
Most are hacked to run on a normal PC though since that's really what they ran on in the first place.
Nick1984 wrote:Until Virtua Fighter 3 has the bugs fixed Model 3 is far from being emulated.
RetroRepair wrote: Most of the games discussed in this thread are way too new to be ethicly emulated but that's not the correct term for most of them.
....can you verify whether or not anyone has been able to successfully hack the Chihiro board, so that its games can run on a normal PC? If so, are they running it on a Windows OS? If yes, then can you erm...point me in the right direction? I'd buy an OutRun 2SP CD-Rom in a heartbeat if I could get it to run on my machine.
isamu wrote:I see, thanks
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