what's with Virtua Fighter 4 ? last time I've checked it was perfect for me. but afair there might be issues on some arenas for NVidia GPU users.
Hikaru - no progress.
anyway, I think will be much better move to Demul forum or Discord https://discord.gg/vpyRGPN for such talks.
as of Hikaru GPU mysteries...
and especially it's lighting capabilities, I doubt it was really capable of per-pixel lighting (i.e. phong). first known GPU capable of that was NVidia GeForce 3, thanks to it's fragment shaders. but GeForce 3 was released in 2001, while Hikaru much earlier - in 1999.
there is no known to me GPUs capable of per-pixel lighting of that years, and I HIGHLY doubt Sega was capable to develop advanced 3D GPU on its own.
currently I'm tend to think Hikaru uses GPUs from Real3D (similar to Model3) or 3Dfx Voodoo.
2Supermodel3 devs:
here is Hikaru GPU Command Processor src file (ignore the code, scroll down and read comments about commands - matrix, viewport, lightsources setup etc ), perhaps you'll see some similarities with Model3 Real3D ?
https://github.com/p1pkin/valkyrie/blob ... u-gpu-cp.c