- Code: Select all
r830
hopefully fix building on linux
---------------------
r829
Added Screenshot feature (ALT+S).
---------------------
r828
Remove using namespace from headers.
---------------------
r827
fix compiling with visual studio
---------------------
r826
fix missing polys with quad renderer
---------------------
r825
Balance initial value set to "0" rather than "false". "False" is interpreted as 0 when decoded as a float, so there will be no effect here, but this expresses the intended logic better.
---------------------
r824
Fixed a longstanding bug that caused stereo channels to be flipped incorrectly.
---------------------
r823
Clip scroll fog to viewport, instead of filling entire screen. Fixes fog bug in Daytona credits.
----------------------
r822
Update scroll fog logic. Should fix the credits in virtua fighter and daytona that have fogging applied to the background layer and shouldn't.
----------------------
r821
Add missing library from previous windows makefile update.
----------------------
r820
Windows makefile update
----------------------
r819
Reworked logging system to support output to multiple outputs: files, stdout, stderr, and syslog (OutputDebugString on Windows, syslog on other syste
----------------------
r818
Rename command line SCSP option to -legacy-scsp and -new-scsp
----------------------
r817
Correct the returned value from previous getbass patch
----------------------
r816
Getbass related
----------------------
r815
Small oversight in the new SCSP code
----------------------
r814
Various SCSP improvements and code cleanup:
----------------------
r813
New ecap crc rom + rom patch
----------------------
r812
Low level z80 core bug
----------------------
r811
Remove some debug code
----------------------
r810
Update glew version
----------------------
r809
build fixes for mac
----------------------
r808
skichamp rom patch : prevent driveboard error at boot
----------------------
r807
Linux build compatibility changes
----------------------
r806
Update makefiles
----------------------
r805
silence a few casting warnings
----------------------
r804
Netboard related : Define a new hardware line in games.xml
----------------------
r803
_rotl() replacement
----------------------
r802
Only try and make a connection if we have enabled EmulateNet
----------------------
r801
Fix corrupted memory in network mode
----------------------
r800
remove old files
----------------------
r799
Replace network code with new tcp implementation
----------------------
r798
Add SDLnetworking + some basic tcp classes
----------------------
r797
cache variable, without it is unusably slow in debug mode
----------------------
r796
add missing file
----------------------
r795
update vs project files
----------------------
r794
fix output values
----------------------
r793
The translator map seems to work with paletted colour values too, and the result is not clamped. Colours are passed to the GPU as unsigned bytes to multiplying by 16 will overflow, so we do the logic in the shader. If we passed floats we could skip the shader logic.
----------------------
r792
When the translator map is enabled the colour values seem to use 4 bits, 0-16. Why not 0-31 I don't know. Anyway virtua on is overflowing these values for some of the smoke effects. For us the numbers were wrapping around. Clamping is enough to fix this. (Thanks model123)
---------------------
r791
custom resolution bug fix
---------------------
r790
SDL1 to SDL2 internal changes
---------------------
r789
remove files
---------------------
r788
added files
---------------------
Source: https://sourceforge.net/projects/model3emu/
Attached the documents.
Attached .dat from happyface.
Attached Supermodel 3.bat file with the correct game list. Nothing Changed*
*.bat Changelog
No News.
Note: A few games still black screen, there is no way to make it worked yet.
Crom is avaliable here thanks to nuexzz..: viewtopic.php?f=3&t=1636&p=16575#p16574
Supermodel 3 Snap Pack for UI: viewtopic.php?f=3&t=1636&p=16575#p16575
Thanks for the help!