Error: OpenGL 2.x does not appear to be present

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Error: OpenGL 2.x does not appear to be present

Postby terryhung » Sun Sep 25, 2011 10:40 am

I have got a problem when running the game

Error: OpenGL 2.x does not appear to be present Unable to proceed

My graphic card is Nvidia GT430, I have updated my driver but it is still not working

I apprecaite if someone can tell me and solve my problem
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Re: Error: OpenGL 2.x does not appear to be present

Postby Bart » Sun Sep 25, 2011 11:29 am

That's unexpected on such a modern card. Are you sure you downloaded and installed the latest drivers? Copy and paste the error.log file that Supermodel produces.
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Re: Error: OpenGL 2.x does not appear to be present

Postby S3GAmodel » Sun Sep 25, 2011 12:55 pm

Glide drivers should be interpreted automagically by most modern graphics cards with their own default driver sets, so my advice would be to update your graphics card drivers, see links below.

Click for latest NVIDIA Drivers

Click for latest AMD/ATi Drivers

Please report back with any error messages or hopefully a success story :)

-S3
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Re: Error: OpenGL 2.x does not appear to be present

Postby thunderbolt » Sun Sep 25, 2011 6:15 pm

How to check whether OpenGL 2.x is running properly ?
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Re: Error: OpenGL 2.x does not appear to be present

Postby thunderbolt » Sun Sep 25, 2011 6:15 pm

How to check whether OpenGL 2.x is running properly ?
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Re: Error: OpenGL 2.x does not appear to be present

Postby Bart » Sun Sep 25, 2011 6:34 pm

Run 'supermodel -print-gl-info'. This will let you know what version of OpenGL is supported by your drivers. Or, you can try running Supermodel (with a game) and then when it exits, look inside the error.log file for the same information (but you must have started Supermodel with a game in order for this output to be generated).
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Re: Error: OpenGL 2.x does not appear to be present

Postby thunderbolt » Sun Sep 25, 2011 6:39 pm

Thank you very much.

My OpenGL info is as below. Is it too weak to run the games ?

Shading Language Version: 1.20
Maximum Vertex Array Size: 2048 vertices
Maximum Texture Size: 16384 texels
Maximum Vertex Attributes: 16
Maximum Vertex Uniforms: 4096

Thanks again.
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Re: Error: OpenGL 2.x does not appear to be present

Postby Bart » Sun Sep 25, 2011 6:55 pm

That's fine. What is the OpenGL version number (the one line above these that you didn't include)? If you have shader language 1.2, then I assume it must be OpenGL 2.1.
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Re: Error: OpenGL 2.x does not appear to be present

Postby thunderbolt » Sun Sep 25, 2011 7:02 pm

Bart wrote:That's fine. What is the OpenGL version number (the one line above these that you didn't include)? If you have shader language 1.2, then I assume it must be OpenGL 2.1.


My OpenGL version: 2.1 ATI-1.6.36.

My CPU is an Intel i7.

However, I experienced severe frame drop in Spikeout Final Edition, especially when new bad guys (enemies) appearing in the screen and during scene transition. I do not know how to improve the performance of Spikeout Final Edition. Appreciate it if some experts can share your best settings for this game. Thank you. :lol:
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Re: Error: OpenGL 2.x does not appear to be present

Postby Bart » Sun Sep 25, 2011 8:11 pm

If Supermodel is running below 60 FPS (you can check this by running in a window and using -show-fps), then there's nothing you can really do to improve performance. Playing with the PowerPC changes the in-game "virtual" performance, which only translates to real performance if Supermodel is running at full speed. Otherwise, even though the games may be doing more work per frame, you'll still get poor performance due to the emulator itself being unable to "generate" the frames fast enough.
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