Bart wrote:What's wrong with wide screen mode?
LsrgcBath wrote:Bart wrote:What's wrong with wide screen mode?
Hy Bart, long time since I posted here
Widescreen works only with geometry, in the case of the background (clouds, sky etc ...) that seens to be a kind of image bmp or something like that, we have this problem with the bg´s that will not be drawn on the left and right sides.
This issue happens only with games that dont have a skybox done with polygons meches. In the VF3, the bg´s seens to use this kind of aproach using images, or a texture with a fixed aspect ratio.
On the model 2 emu, to get around with this same problem with bmp bg´s tilemaps, elsemi put an option that stretches the bg TileMap using independent settings for each game. In this case, each game has a .lua script file that can be edited.
Daytona USA example:
- Code: Select all
Model2_SetStretchBLow(1) -- Stretch the bg tilemap (sky & clouds) when widescreen
Yes LsrgcBath, thanks.
Watch here.
https://www.youtube.com/watch?v=N4Xa6drrQD8

In case if we put 4:3 the screen don´t show that mess.
