No available audio device, program terminated

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No available audio device, program terminated

Postby BigRetroShow » Wed Aug 26, 2020 7:22 pm

Hi everyone,

I am using a high-end Alienware laptop, booted up Star Wars Trilogy and everything was working well. I am also using the GUI for this and it was working OK until I shut down and restarted the GUI

Now I get the below message:

Supermodel v0.2a Error Log
--------------------------

Started as:
argv[0] = F:\Supermodel\Supermodel.exe
argv[1] = C:\Users\cvill\Desktop\swtrilgy.zip

OpenGL information:
Vendor: Intel
Renderer: Intel(R) UHD Graphics 630
Version: 4.6.0 - Build 26.20.100.8141
Shading Language Version: 4.60 - Build 26.20.100.8141
Maximum Vertex Array Size: 1048576 vertices
Maximum Texture Size: 16384 texels
Maximum Vertex Attributes: 16
Maximum Vertex Uniforms: 4096

Program settings:
XResolution = 496
YResolution = 384
FullScreen = 0
Throttle = 1
ShowFrameRate = 0
InputSystem = dinput
FlipStereo = 0
DirectInputConstForceMax = 100
DirectInputSelfCenterMax = 100
DirectInputFrictionMax = 100
DirectInputVibrateMax = 100
XInputConstForceThreshold = 30
XInputConstForceMax = 100
XInputVibrateMax = 100
MultiThreaded = 1
PowerPCFrequency = 50
EmulateSound = 1
EmulateDSB = 1
SoundVolume = 100
MusicVolume = 100
ForceFeedback = 0
VertexShader =
FragmentShader =

Unable to open 44.1KHz 2-channel audio with SDL: No available audio device

Program terminated due to an error.
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Re: No available audio device, program terminated

Postby Bart » Wed Aug 26, 2020 8:27 pm

I've never seen this before. Is it possible some other process has been granted exclusive access to the audio device?
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Re: No available audio device, program terminated

Postby noiraxe » Sun Sep 06, 2020 1:07 pm

Same problem here... :cry:
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Re: No available audio device, program terminated

Postby rokfpoewrkcpoqwkcp » Mon Sep 07, 2020 3:45 pm

v0.2a is old.
Try downloading a newer version from the forum.

Better still build your own version with Bart's instructions....

https://www.supermodel3.com/BuildInstructionsWindows.html

This will guarantee the build works on your PC
Last edited by rokfpoewrkcpoqwkcp on Sun Oct 11, 2020 4:50 am, edited 2 times in total.
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Re: No available audio device, program terminated

Postby noiraxe » Wed Sep 09, 2020 9:51 am

New version works like a charm... Thank you my friend :)
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Re: No available audio device, program terminated

Postby jfree427 » Fri Oct 15, 2021 10:06 am

I'm getting this as well. I'm using the latest build. Help is appreciated

[Info] OpenGL information:
[Info] Vendor : Intel
[Info] Renderer : Intel(R) UHD Graphics 630
[Info] Version : 4.6.0 - Build 26.20.100.6911
[Info] Shading Language Version : 4.60 - Build 26.20.100.6911
[Info] Maximum Vertex Array Size: 1048576 vertices
[Info] Maximum Texture Size : 16384 texels
[Info] Maximum Vertex Attributes: 16
[Info] Maximum Vertex Uniforms : 4096
[Info] Maximum Texture Img Units: 32
[Info]
[Error] Unable to open 44.1KHz 2-channel audio with SDL: WASAPI can't find requested audio endpoint: Element not found.
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Re: No available audio device, program terminated

Postby kjonge » Fri Nov 26, 2021 3:27 am

I also have this problem, could not find a fix as of yet
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Re: No available audio device, program terminated

Postby memoryandawareness » Mon Mar 07, 2022 4:13 pm

Longtime listener, first time caller.

I recently experienced the very same issue and it was driving me crazy. Everything was working fine for me until I tried playing Star Wars Trilogy Arcade last night. I got the very same error in the log.

I'm using Intel Display Audio via display port into my monitor and the 3.5mm output from my monitor to a soundbar. As crazy as this sounds what worked for me was plugging in a pair of headphones so the Realtek audio was enabled. Once I plugged in a pair of headphones everything worked. I just have a 3.5mm extension cable I had lying around plugged into the headphone jack on the pc and now I'm playing in fullscreen with audio again.

I have no idea why this works, or what caused the issue. It is not Supermodel because I'm running the latest build and I was running the latest build before the issue appeared. YMMV.
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Re: No available audio device, program terminated

Postby rfratelli » Wed Apr 13, 2022 7:37 pm

I can confirm this behaviour. Using Version 0.3a-svn-882 with a Dell Vostro 3681 (win11), Connected to a HDMI TV.

PS C:\Emuladores\supermodel> .\Supermodel.exe ROMs\scud.zip -fullscreen -input-system=xinput
Supermodel: A Sega Model 3 Arcade Emulator (Version 0.3a-svn-882)
Copyright 2011-2021 by Bart Trzynadlowski, Nik Henson, Ian Curtis,
Harry Tuttle, and Spindizzi

Error: Multiple games found in 'ROMs\scud.zip' (scudau, scuddx, scudplus, scudplusa). Loading 'scudau'.
Title: Scud Race (Australia, Twin/DX)
ROM Set: scudau
Developer: Sega
Year: 1996
Stepping: 1.5
Extra Hardware: Digital Sound Board (Type DSB1), Drive Board, Net Board

Error: Unable to open 44.1KHz 2-channel audio with SDL: WASAPI can't find requested audio endpoint: Elemento não encontrado.


PS C:\Emuladores\supermodel>


If i plug the headphones on the computer, then it works just fine (with audio going over the headphones). If i remove the --fullscreen from command line, game starts just fine in windowed mode and sound is played over HDMI TV. As soon as i hit ALT+Enter, it goes fullscreen and game continues to run, but with no audio.
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Re: No available audio device, program terminated

Postby Bhozar1 » Sat Jun 18, 2022 4:53 am

Did anyone find a Fix for this issue?
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