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Re: Simulated netboard - future of linked play in Supermodel

PostPosted: Tue Dec 06, 2022 11:29 am
by Ian
Bart wrote:Haha I wonder if we could support some sort of null-modem link like back in the early 90's. What would that even be today? A PC-to-PC USB connection? I think even USB can have some stupid amount of latency in the milliseconds.


Crossover ethernet cable. No router needed. Just cable from 1 pc to another with the wires switched over :p

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Re: Simulated netboard - future of linked play in Supermodel

PostPosted: Tue Dec 06, 2022 10:07 pm
by Maleel
Maleel wrote:How exactly did you use nircmd to set the window positions?
I can get it to set the positions of the Supermodel.exe windows, but not the actual playable game windows themselves.

To elaborate what I'm trying to do, I'd like to basically get a splitscreen kind of thing going -- something like how I have in this image: https://i.gyazo.com/10fb000571389093621 ... 5e2ed8.jpg that just launches that way from the .bat
Only preferably without the borders and Windows 10 taskbar. I got that screenshot set up by using MrThunderwing's tutorial and just moving the windows manually (For some reason on Windows 10 I can't seem to move the actual windows with the "side by side" mode like I can any other windows by simply holding the windows key and pressing a arrow key.), but using that I can't hide the top of the window's bar nor the Windows taskbar.

I can't seem to figure out how to do this with nircmd, it just doesn't move the windows for me.
Nucleus Co-op has been mentioned a couple of times, but I can't find any helpful guides on getting it working with Supermodel in particular, and my limited attempts with it resulted in crashes.

Re: Simulated netboard - future of linked play in Supermodel

PostPosted: Thu Dec 15, 2022 8:50 am
by godmd5
http://www.nirsoft.net/utils/winexp.html
WinExplorer v1.30 can remove the tile bar and borders ,but tile bar only is black sceen and 640x480 is output 646x509, other way is cut in to obs set to other screen , to resize it to full screen

Re: Simulated netboard - future of linked play in Supermodel

PostPosted: Thu Dec 15, 2022 10:05 pm
by Maleel
godmd5 wrote:http://www.nirsoft.net/utils/winexp.html
WinExplorer v1.30 can remove the tile bar and borders ,but tile bar only is black sceen and 640x480 is output 646x509, other way is cut in to obs set to other screen , to resize it to full screen

In terms of adjusting manually WinExplorer is actually really good for this.
My only thing is if there would be some way to set it up in the .bat file to launch both windows in a specific position that would be perfect so I can just click play and basically have the splitscreen I desire set up.

Re: Simulated netboard - future of linked play in Supermodel

PostPosted: Sat Dec 17, 2022 5:59 am
by godmd5
have you try Windows Layout Manager or AutoSizer ,winsize2 ?
http://www.stefandidak.com/windows-layout-manager/

http://www.southbaypc.com/AutoSizer/

https://sourceforge.net/projects/winsize2/

by the way ,if the tilte bar name is same supermodel, it make very hard to setup,source need a tilte name change options, make more supermodel in same pc ,and can edit sound output in windows or output screen to obs
https://winaero.com/audio-output-device ... indows-10/
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Re: Simulated netboard - future of linked play in Supermodel

PostPosted: Thu Jan 05, 2023 5:46 am
by godmd5
some time single play with this error .39
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Re: Simulated netboard - future of linked play in Supermodel

PostPosted: Thu Jan 05, 2023 9:47 am
by gm_matthew
godmd5 wrote:some time single play with this error .39
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Did this occur with one instance of Supermodel linked to itself?

Re: Simulated netboard - future of linked play in Supermodel

PostPosted: Fri Jan 06, 2023 4:36 am
by godmd5
not change set ,5 set is single,about 30day 1 time error,about 3 time , 2 time hang game is playing
; Network board
Network =0
SimulateNet =0
PortIn =1970
PortOut =1971
AddressOut =127.0.0.1

Re: Simulated netboard - future of linked play in Supermodel

PostPosted: Fri Feb 17, 2023 2:30 pm
by MrThunderwing
So, here's a weird thing. I was trying to get Scud Race to run in its 4 screen panoramic attract mode in a 4 way Supermodel network, across 2 PCs. My Barcade PC is just running a single instance of Supermodel, my main PC is running 3 versions. The 4 way link up's working, but they only play the single screen attract not the panorama, where the cars are driving between the different screens. Everything in the NVRAM on each one is setup no differently than when I've got the panorama working with 4 linked versions of Supermodel on the one PC (each version set to 'twin' with the 'multi screen' option off). I've tried turning the multi screen on in each version, tried changing to deluxe from twin, but still the panorama won't work in the multi PC network. As an experiment, I took the Barcade out of that particular network and added a 4th one back in on the single PC and guess what? The panorama started working again (all machines in twin mode, multi screen off). But as soon as I add the separate Barcade PC back in as the 'Master' the panoramic attract stops working and it goes back to 4 player single screen attract mode. What is up with that? The Master isn't setup any different on the Barcade. Anyone have any clue why it's behaving differently?

Re: Simulated netboard - future of linked play in Supermodel

PostPosted: Sun Feb 19, 2023 7:48 pm
by Bart
MrThunderwing wrote:So, here's a weird thing. I was trying to get Scud Race to run in its 4 screen panoramic attract mode in a 4 way Supermodel network, across 2 PCs. My Barcade PC is just running a single instance of Supermodel, my main PC is running 3 versions. The 4 way link up's working, but they only play the single screen attract not the panorama, where the cars are driving between the different screens. Everything in the NVRAM on each one is setup no differently than when I've got the panorama working with 4 linked versions of Supermodel on the one PC (each version set to 'twin' with the 'multi screen' option off). I've tried turning the multi screen on in each version, tried changing to deluxe from twin, but still the panorama won't work in the multi PC network. As an experiment, I took the Barcade out of that particular network and added a 4th one back in on the single PC and guess what? The panorama started working again (all machines in twin mode, multi screen off). But as soon as I add the separate Barcade PC back in as the 'Master' the panoramic attract stops working and it goes back to 4 player single screen attract mode. What is up with that? The Master isn't setup any different on the Barcade. Anyone have any clue why it's behaving differently?


That is... really weird. Question: does simulation mode still work and can this be tried vs. non-simulation mode? Also wondering if there's is something in the emulation code that detects connections to localhost and inadvertently behaves differently. Alternatively, I wonder if there is actually some sort of latency detection and if the game notices that data has not arrived within one frame (which would really mess up the panorama), causing it to switch back. Matthew would be the best person to get in touch about this.