Hi LASooner,
LASooner wrote:Is there a way to specify the keypad keys from the numbers above the QWERTY keys?
Numeric keypad keys (if that's what you're referring to - not too sure from your description?) are specified in the following manner: KEY_KEYPAD0, KEY_KEYPAD1... KEY_KEYPAD9, KEY_KEYPADPERIOD, KEY_KEYPADDIVIDE, KEY_KEYPADMULTIPLY, KEY_KEYPADMINUS, KEY_KEYPADPLUS and KEY_KEYPADENTER.
LASooner wrote:I'm trying to get it set up with my XARCADE Tank Stick and the left Joystick uses the keypad numbers and the first 4 fire buttons are alt, control, shift and space, how would one go about specifying those keys? I see I can set KEY_ALT can be used with another key entry. But I tried KEY_ALT by itself, KEY_CTRL and KEY_SPACE and none took.
Yes, KEY_ALT, KEY_SHIFT, KEY_CTRL and KEY_SPACE should all work on their own, eg InputShoot = "KEY_ALT".
If for some reason KEY_ALT, KEY_SHIFT or KEY_CTRL are not working for you, then can you try using KEY_LEFTALT or KEY_RIGHTALT instead of KEY_ALT, KEY_LEFTSHIFT or KEY_RIGHTSHIFT instead of KEY_SHIFT and KEY_LEFTCTRL or KEY_RIGHTCTRL instead of KEY_CTRL and see if that works any better?
If you're using Windows and these still don't work then what happens if you run with the SDL input system (-input-system=sdl) or the RawInput input system (-input-system=rawinput)? Do you see the same behaviour?
Lastly, if you just try configuring the inputs with -config-inputs rather than editing the Supermodel.ini file by hand, does it not recognise these keys when you try mapping an input?
Thanks, Nik.