Translucency, Stipple, and Stencil

Technical discussion for those interested in Supermodel development and Model 3 reverse engineering. Prospective contributors welcome.
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Re: Translucency, Stipple, and Stencil

Postby Bart » Mon May 30, 2016 6:56 pm

Ian wrote:I am guessing .. it was only used for shadows in games.


There are lots of translucent polygons used throughout different games. For example: the windshields in Scud Race (and Daytona 2, probably), the entire Carnotaurus boss in Jurassic Park (he dynamically fades to invisible and back), and I suspect some (but not all) of the water on LA Machineguns' second stage (you can just barely see the frogmen beneath the surface).
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