by Bart » Sat Nov 16, 2019 12:57 am
On consoles? Homebrew refers to writing programs that run on original Model 3 boards. I've done it -- I have built a gcc cross-compiler that lets me compile C programs for testing on a real Virtua Fighter 3 board. But there are limitations. Only the program EPROMs, which can store a few megabytes, are easily replaced. I'm not aware of a solution for the other ROMs, especially the VROMs, which hold most of the 3D models and textures.
Practically speaking, homebrew games would be limited to fairly small demos and samples.