RE: lostwsga Calibration off.
I think there's a change in behaviour with the Lost World crosshair now?
It seems the crosshair alignment is now tied to the model3 native aspect ratio.
You have to play in a native aspect window, or use -stretch on a widescreen monitor to get alignment.
If you don't -stretch, and play with vertical black bars in widescreen, the x co-ord rises too quickly.
Try using a funky window resolution to demonstrate,
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Supermodel.exe Roms\lostwsga.zip -res=800,400
If you reverse the x,y numbers so the y res is larger,
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Supermodel.exe Roms\lostwsga.zip -res=400,800
the y co-ord will rise too quickly.
If you add -stretch to either of the above examples, all is fine.
Before the refactor the crosshair would track across the rendered area correctly regardless of window res.
Not sure if that's intentional/inevitable.