Re: Blue background and no 3D graphs when using new 3D engin
No joy. I get the same errors and behavior as with texture2DLod but now the error just says textureLod instead.
So I went ahead and also try with texture2D instead and now it works!
Not sure if the change is right tough or if the function is really equivalent because graphs quality looks better with the legacy 3D engine which is bit surprising (either that or just that the Intel GPU is under-powered althoughI didn’t observed any slowdowns while testing).
Also I found this while researching. Could it be connected somehow?
https://github.com/godotengine/godot/is ... -456917312
https://www.reddit.com/r/Amd/comments/h ... &context=3
“It uses const at places for non constant values, uses texture2DLod in a glsl 120 fragment shader (which is not allowed without requesting a glsl 130 profile, as the 120 spec does restrict that function to vertex shaders).”
I mean that some extensions or profiles need to be enabled for some platforms/drivers like mesa on Linux?
So I went ahead and also try with texture2D instead and now it works!
Not sure if the change is right tough or if the function is really equivalent because graphs quality looks better with the legacy 3D engine which is bit surprising (either that or just that the Intel GPU is under-powered althoughI didn’t observed any slowdowns while testing).
Also I found this while researching. Could it be connected somehow?
https://github.com/godotengine/godot/is ... -456917312
https://www.reddit.com/r/Amd/comments/h ... &context=3
“It uses const at places for non constant values, uses texture2DLod in a glsl 120 fragment shader (which is not allowed without requesting a glsl 130 profile, as the 120 spec does restrict that function to vertex shaders).”
I mean that some extensions or profiles need to be enabled for some platforms/drivers like mesa on Linux?