Fighting Vipers 2 performs a very basic set up of culling RAM during the first frame. I will paste the viewport node and culling node it points to here. I print both the integer and float value for each word.
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Viewport:
000000: 00000000 0.000000
000001: 01000000 0.000000
000002: 04800500 0.000000 <-- display list at 0x500
000003: 43fb4fc7 502.623260
000004: 00000000 0.000000
000005: bf64f92e -0.894427
000006: 3ee4f92e 0.447214
000007: 3f19999a 0.600000
000008: 3fb5fdbb 1.421806
000009: 3feed9e1 1.866024
00000a: 3f000000 0.500000
00000b: 3f000000 0.500000
00000c: 3ea9db1b 0.331750
00000d: 3f718087 0.943367
00000e: 3e8483f4 0.258819
00000f: 3f7746e9 0.965926
000010: 3ea9db1b 0.331750
000011: bf718087 -0.943367
000012: 3e8483f4 0.258819
000013: bf7746e9 -0.965926
000014: 060007bf 0.000000
000015: 00000000 0.000000
000016: 00802000 0.000000
000017: 00800100 0.000000
000018: 00000000 0.000000
000019: 00000000 0.000000
00001a: 00000000 0.000000
00001b: 00000003 0.000000
00001c: 00000000 0.000000
00001d: 00200600 0.000000
00001e: 002007c0 0.000000
00001f: 00000000 0.000000
000020: 00000000 0.000000
000021: 4e6e6b28 1000000000.000000
000022: 00000000 0.000000
000023: 3727c5ac 0.000010
000024: 00004c00 0.000000
000025: 00ffffab 0.000000
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Display list:
000500: 02040000 0.000000 <-- culling node at 0x40000
000501: 00000000 0.000000
...
Culling node:
040000: 80000412 -0.000000
040001: 00000000 0.000000
040002: 00000000 0.000000
040003: 20000000 0.000000
040004: 00000000 0.000000
040005: 00000000 0.000000
040006: 00000000 0.000000
040007: 017fff00 0.000000 <-- VROM model at 0x7fff00 (0x1fffc00 in bytes)
040008: 01000000 0.000000
040009: eab8eab8 -111775389383496413841719296.000000
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Data in VROM:
01fffc00h: 9E 28 FD A3 9E 37 08 3A 18 49 94 02 04 BF 39 08
01fffc10h: 2B 8E 02 99 84 77 81 81 0A 49 FF BF F7 3A 39 6C
01fffc20h: 07 3C 13 6C B7 77 05 08 00 86 F8 78 C7 A7 11 74
01fffc30h: 00 64 0D 63 08 6E 0F D3 B6 20 E7 06 6F 5A 11 AE
01fffc40h: 83 52 92 CC 64 19 FF 08 35 F9 2A 4C 74 69 01 B1
01fffc50h: F6 21 A6 70 F6 B5 EC 7C 80 61 F8 85 6A 05 8E CF
01fffc60h: 67 20 DE 7D CF DF 59 64 64 99 E8 3A 23 4E E3 8C
01fffc70h: 4D 81 27 00 53 4F AB 50 61 75 BD A1 7E 26 80 C7
01fffc80h: 51 A8 2A E0 67 38 0A 28 54 88 90 08 8C BF 1D 28
01fffc90h: DC 28 40 C8 0B D9 89 05 A3 E9 B7 37 56 C2 D1 C4
01fffca0h: 71 C8 DC F3 FA 94 25 82 10 1A D8 04 40 5F 33 68
01fffcb0h: 8D 49 70 68 00 CD A3 6A B1 FA 9B 0C F9 29 44 9F
01fffcc0h: 43 50 AA EB E2 77 4C 41 4A F9 10 D2 2B F6 46 08
01fffcd0h: 84 38 80 A8 24 22 7F 32 15 13 7F 08 28 48 12 1D
01fffce0h: 84 37 E5 6F F3 BC 32 D8 0B 9C 26 14 00 BE 57 4C
01fffcf0h: CE 60 05 30 8C 09 A6 0A 04 84 AD 08 FB 07 58 E8
I have a hard time distinguishing polygon data visually. Does this look like a mesh to you guys?