Daytona USA Xbox 360 control steering sensitivity

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Daytona USA Xbox 360 control steering sensitivity

Postby Nightwulf1974 » Wed May 05, 2021 6:32 am

Hey all,

Have my controls properly mapped and working fine, but the sensitivity is EXTREMELY touchy in that even the slightest adjustment on the left analog stick and the steering goes sharply to the right/left without hardly pressing the stick. Also, the menu screen is overly sensitive and will not stay on the chosen option and keeps defaulting to the center. I have tried searching and reading some FAQ's, but I have come up short. If I missed something, I apologize in advance.

BTW - I am using the UI to launch and run games, and yes I am using the Xinput setting. Is there someway to lower the sensitivity to make the steering actually playable without barely touching the joystick?

Thanks!
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Re: Daytona USA Xbox 360 control steering sensitivity

Postby Bart » Wed May 05, 2021 8:04 pm

Steering is pretty touchy on analog sticks but make sure that you are not mapping both the digital and analog steering inputs to the stick. In Supermodel.ini, you should see something like:

Code: Select all
InputSteeringLeft = KEY_LEFT
InputSteeringRight = KEY_RIGHT
InputSteering = JOY1_XAXIS


InputSteering is what should be mapped, not the other two (which in my case are bound to keyboard keys).
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Re: Daytona USA Xbox 360 control steering sensitivity

Postby SegaLover2020 » Sun May 09, 2021 12:55 am

Bart wrote:Steering is pretty touchy on analog sticks but make sure that you are not mapping both the digital and analog steering inputs to the stick. In Supermodel.ini, you should see something like:

Code: Select all
InputSteeringLeft = KEY_LEFT
InputSteeringRight = KEY_RIGHT
InputSteering = JOY1_XAXIS


InputSteering is what should be mapped, not the other two (which in my case are bound to keyboard keys).


I didn't know this, tried it but doesn't make a big difference...I think it's related to dead zones and stick movement saturation in controllers.
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Re: Daytona USA Xbox 360 control steering sensitivity

Postby orimarc » Sun May 09, 2021 4:26 am

You could use the InputJoy1XSaturation setting, put it above 100 so that the steering is less sensitive (since technically the wheel is not being turned fully), like the README file says:

For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100% so that the steering feels less sensitive on a thumbstick.


Changing the InputJoy1XDeadZone setting just means how much the joystick has to move before Supermodel moves the wheel.
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Re: Daytona USA Xbox 360 control steering sensitivity

Postby SegaLover2020 » Mon May 10, 2021 12:30 am

orimarc wrote:You could use the InputJoy1XSaturation setting, put it above 100


I already have it at 200, will try higher values.

Changing the InputJoy1XDeadZone setting just means how much the joystick has to move before Supermodel moves the wheel.


Yeah but on a controller the stick travel is very short, so if the deadzone's not zero you get an even faster and unrealistic response (because the total length becomes even shorter).
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Re: Daytona USA Xbox 360 control steering sensitivity

Postby Bart » Tue May 11, 2021 11:53 pm

FWIW, I use Xbox 360 controllers and while Scud Race in particular is quite sensitive, it is very much playable. But if you find a saturation setting that works for you, please let us know as this has been an issue for many users.
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