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A Supermodel FrontEnd (First Release)

PostPosted: Sun Apr 05, 2020 5:01 am
by nikescar
I've decided to release this first, early version of the frontend to get feedback and ask for help.

DOWNLOAD

Please give feedback if this would be useful for you. Any features that you would like to see?

If you have any experience with UI design I would appreciate the input. Currently I'm using a lot of standard assets and placeholders for the UI.

This version has been developed with the Xbox 360 controller in mind though other gamepads should also work. Controls can be mapped to a gamepad or keyboard. Mouse and older joystick mapping will come later.
There are some issues like Antimicro, the tool I'm using for sending the Xbox Guide button presses to Supermodel to exit out of a game, leaves "dead" icons in the tray. But hopefully I'll be able to get that figured out soon.

Current Features:
- Saves Game Configs (Command Line Options) to Json
- Saves Game Configs (Command Line Options) to Batch files (for use with other frontends)
- Maps Xbox Guide button to exit back to Frontend when in game (using Antimicro).
- Fullscreen from launch to exit. Hides CMD window when launching games.
- Control remapping made easy.

Upcoming Features:
- Better UI graphics assets
- Controller only navigation
- User configurable game images
- User configurable paths (rom/emulator/images/etc)
- Auto-patch Roms


## Installation

1. Unzip
2. Place Model3 roms in "SupermodelsAssistant\Supermodel\Roms" folder.


## Usage

Run "Supermodel's Assistant.exe".

Settings can be accessed in the upper left corner from the game selection screen.

Control mapping configuration is saved in the "SupermodelsAssistant\Supermodel\Config\Supermodel.ini"
file.

Game confguration batch files are saved in the "SupermodelsAssistant\GameConfigurationsBatch" folder.
These can be used with other frontends. They must be placed in the same folder as the "Supermodel.exe".

If you want to install a different version of Supermodel to use wit this frontend, delete the contents
of "SupermodelsAssistant\Supermodel" folder and extract the contents of the Supermodel zip to
"SupermodelsAssistant\Supermodel" folder. Don't forget to backup the
"SupermodelsAssistant\Supermodel\Config\Supermodel.ini" file if you want to save your input
configurations.

Debug error messages can be accessed via the Debug Console activated by pressing the tilde/backquote key
on the keyboard.

The current version number is displayed in the upper right corner of the options menu.


## Releases

Release v0.11 (7/20/2020)
- Fixed game not loading when parent folders have a space in their name.
- Added game descriptions for most games (need Ski Champ).
- Added "Scanning Inputs..." text to control mapping buttons.

First Release v0.10 (7/19/2020)

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Re: A Supermodel FrontEnd (WIP)

PostPosted: Tue Apr 14, 2020 11:34 am
by decayedsin
Awesome :)
Yes, please share when possible.
Thanks :)

Re: A Supermodel FrontEnd (WIP)

PostPosted: Tue Apr 14, 2020 4:59 pm
by terminento
Looking pretty promising! Will try it as soon as I have the time

Re: A Supermodel FrontEnd (WIP)

PostPosted: Tue Apr 14, 2020 7:18 pm
by Chine2
Great!

Re: A Supermodel FrontEnd (WIP)

PostPosted: Wed Apr 15, 2020 12:16 pm
by Ian
Looks great :)

Re: A Supermodel FrontEnd (WIP)

PostPosted: Fri Apr 17, 2020 1:09 am
by Martin
Looks great! don't forget control config plz :D

Re: A Supermodel FrontEnd (WIP)

PostPosted: Fri Apr 17, 2020 4:48 am
by nikescar
Martin wrote:Looks great! don't forget control config plz :D


For sure! Unfortunately that's something Unity doesn't do very well. If I target only the Xbox 360/One gamepad (and compatibles), it shouldn't be too difficult to get right.

Re: A Supermodel FrontEnd (WIP)

PostPosted: Tue Apr 28, 2020 7:21 am
by Joaquim Gonçalves
Why you don´t transform the flyer in to a PC BOX?

https://bigboxcollection.com/images/2kh ... ty2000.jpg

Re: A Supermodel FrontEnd (WIP)

PostPosted: Tue Apr 28, 2020 1:43 pm
by nikescar
The flyers are really just a placeholder for now. I'll put them in their own section later.

My plan is to dump the 3d models and textures of each game and pick an iconic model or two for each game to display. I have been able to dump the textures for games but I can't get the model mesh data for some reason. The tools I'm using expect OpenGL 3.2+ but I'm guessing Supermodel uses some older version.

Re: A Supermodel FrontEnd (First Release)

PostPosted: Sun Jul 19, 2020 4:45 am
by nikescar
I've edited the original post with the download link.