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Re: Model 3 cheat database!

PostPosted: Wed Feb 08, 2012 12:12 pm
by AndyGeezer
GamerGee wrote:What about Daytona 2 : battle On The Edge.. Hornet Car.. (its in the game somewhere and its faster than all of the other cars even the hard level car)


Pretty sure there is no Hornet car in BOTE, just the SFX..

That is what I was told years ago, no hidden code.

Re: Model 3 cheat database!

PostPosted: Wed Feb 08, 2012 12:47 pm
by Jiterdomer
AndyGeezer wrote:
GamerGee wrote:What about Daytona 2 : battle On The Edge.. Hornet Car.. (its in the game somewhere and its faster than all of the other cars even the hard level car)


Pretty sure there is no Hornet car in BOTE, just the SFX..

That is what I was told years ago, no hidden code.



Sega planned this to be a "secret car" (suggested in the SFX Test) from the beginning, but it was scrapped until Power Edition, You can't able to see Hornet's artifacts until they publish a Model 3 Viewer, but otherwise it's still in the ROM like the Super Beginner content in vanilla Scud Race

Re: Model 3 cheat database!

PostPosted: Thu Feb 09, 2012 8:06 am
by GamerGee
Jiterdomer wrote:
AndyGeezer wrote:
GamerGee wrote:What about Daytona 2 : battle On The Edge.. Hornet Car.. (its in the game somewhere and its faster than all of the other cars even the hard level car)


Pretty sure there is no Hornet car in BOTE, just the SFX..

That is what I was told years ago, no hidden code.



Sega planned this to be a "secret car" (suggested in the SFX Test) from the beginning, but it was scrapped until Power Edition, You can't able to see Hornet's artifacts until they publish a Model 3 Viewer, but otherwise it's still in the ROM like the Super Beginner content in vanilla Scud Race



True but the Marubaku spoken about it on their youtube video.. They said in BOTE, it was better and faster than the "Hard Level Car"..

Re: Model 3 cheat database!

PostPosted: Fri Mar 09, 2012 12:54 pm
by adi412
hello

i have a question regarding activating the cheats for the supermodel emulator

i must use the same method as i did in model 2 emulator, making a script file in order to put inside the lua

files for model 3 games?

also i see that some model 3 games are in amt mode......i can rename those games in amt mode? do i need any software to rename them?

how i can enable the cheats on supermodel in order to see the cheats in the game menus for all the playable games?

thanks for any help

Re: Model 3 cheat database!

PostPosted: Sun Mar 11, 2012 8:32 am
by Ultimatepump
Please help. I asked for help a while back and no one answered.

I have tried different versions of Artmoney with both 32 and 64 bit versions of Supermodel. I have downloaded the tables for Sega Model 3 and they load but never work. I have been trying for a long time and am frustrated. Does this even work? Please help.

Thanks.

Re: Model 3 cheat database!

PostPosted: Sun Mar 11, 2012 10:26 am
by AnimalBear
Please a cheat code to unlock, FC Sega and MVP Yuki Chan.
And unlock one player, Bean. :lol:
I Think we can play MVP Yuki Chan with any team now.

Re: Model 3 cheat database!

PostPosted: Wed Mar 14, 2012 8:38 am
by Ultimatepump
C'mon! No one can help? I know a lot of you have this working. Please help.

Re: Model 3 cheat database!

PostPosted: Thu Mar 29, 2012 6:16 pm
by lum225jp
Without official or non-official support, we still have some choices for example, GameMaster 9, a kind of low level memory editor which allows you to scan, locate and lock any data of any process. Here I searched the COIN bit first, and then the other bits for TIME, VITALITY and SPECIALs. It is also applicable to all other games, so I can drive without rush in Scud Race or Daytona 2.

Re: Model 3 cheat database!

PostPosted: Fri Mar 30, 2012 7:29 am
by nuexzz..
wow great! do you know if you can play with rival cars? for example in daytona2 or scud.?

Re: Model 3 cheat database!

PostPosted: Sat Mar 31, 2012 8:09 am
by lum225jp
nuexzz.. wrote:wow great! do you know if you can play with rival cars? for example in daytona2 or scud.?


I failed in my initial attempt, and the value seemed so obscuring. It was not as simple as Ryu=1, Ken=2, Honda=3, Blanka=4, and while I was editing the value that I found, the emulator crashed. I thought I might have found the wrong bit, or the system didn't accept rival cars at all. Sorry about that!

ps. I had successfully changed the character to Vega in SF2, 8 char edition, but the game crashed in no time. Maybe they are the same situation.