Man oh man.....I'm loving Scud Race so much it hurts
(almost literally, as my arms have gotten sore from the intense force feedback from my DD wheel) !
I've been driving the McClaren F1 and have been able to place 1st in Super Beginner(Endurance/Hardest setting), Beginner day(Endurance/Hardest) and Beginner Night(only on Sprint so far, working on Grand Prix then Endurance). If there's one thing I've learned from playing Scud Race over the past few days, is that it's becoming quite evident that Nagoshi and his AM2 team intended this game to play more like a racing sim than a traditional arcade racer. When you play on Endurance mode, it's a like a new game altogether. Your tires really start crapping out and degrading once you reach lap 8 and then you have the choice to either take a chance and attempt to limp the car around for a couple more laps or pit. If you do the former, you're gonna need to learn how to control the car with very little tire traction and be even MORE careful how you tackle the corners. And believe me, it's not easy! If you pit, well, the 1st place AI driver will pull FAAAR away from you and you'll then need to drive like a champ with nearly zero mistakes to catch him. These are elements of the game that you simply did not find in any other arcade racers from other developers at the time. You didn't see these things in games like Ridge Racer, CruisN USA or SF Rush. Sega was ahead of their time with incorporating these sim-like ingredients into their games.
Now, I can't speak for the other three cars, but the level of depth in the McClaren's handling can NOT be understated! This car allows you to truly tackle corners in soooo many different ways it's crazy. The powersliding mechanics truly are one of a kind, in that they're extremely brutal and unforgiving, but incredibly rewarding once you nail it. Consistency is the absolute
HARDEST thing to achieve in Scud Race. I can't stress enough how imperative it is to learn how to make this car dance with your throttle and steering. The level of detail you have over the car with the gas pedal input is beyond comprehension. The margin for error in controlling a slide is
EXTREMELY narrow but once you nail it, my goodness, what a heavenly feeling!
I'm still struggling to be consistent in nailing the 1st corner of the Beginner Night track. The way it's designed makes it brutally hard to slide through at high speed without hitting the wall upon exit. It's crazy.
There is a saying that people used to use when talking about Sega's arcade racers and that their "Easy to learn, hard to master". This term was most commonly used specifically for Daytona USA. I can tell you that after many years of driving the Hornet in Daytona USA I still can't "master" its driving style but....I can at least "comprehend" it, if that makes any sense. With the McClaren in Scud Race, comprehension of this crazy beast of a car is something you can throw out the window at first. You're required to spend much needed time learning its intricacies and mannerisms.
The point is, the "Easy to learn, hard to master" phrase applies much more to Scud Race than it does to Daytona. Scud Race is the game that
PERFECTLY defines this phrase to a tee. Easy to learn how to jump into any of the four cars to drive, but incomprehensibly hard to master any of them(assuming you're going for 1st place or the best times).
Anyway, Nagoshi and the AM2 team really hit the ball out of the park with this one. He was no doubt firing on all cylinders when he made this game. It's hard work, but the rewarding feeling you get when you place 1st after pulling through the corners with nearly perfect powerslides to catch up to the 1st place AI driver simply cannot be understated. The powersliding *itself*, when done correctly, is like poetry in motion.
I started to loathe Scud Race for the longest time because of its awkward driving style and hard difficulty. I was one of those guys that was there, in the arcades back in 1997 when the game hit the scene and was immediately fascinated with it! I admired it for its sheer beauty and art style, but years later when it became emulated in SM, I slowly started hating the game because I sucked so much at it lol.
Now, many years later, I'm finally coming around. My love for the game is back, but in a different way. No longer do I love the game only for its graphics, but I've also garnered a deep respect for its gameplay and depth. For a game that only offers four tracks(in the case of scud plus) and four cars, I feel like I could play it forever, learning new things about the McClaren and how to tame this beast. If I ever had the pleasure of meeting Nagoshi-san some day, one of the first things I'd tell him is "Thanks for making Scud Race, sir, you're a genius!"
