doteater wrote:i was going to write a moderately long reply but i have changed my mind
it's still a well known *fact* that mame is 99% about your single threaded performance
therefore i don't think there's space for a discussion , i would simply end up repeating what i already wrote months ago
so believe what you want to believe
that page you linked like if it was a magnificent trump card is pretty wack / inaccurate anyway
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Upgrade your graphics card, or update your present card's drivers. Swapping your generic (cheap) card for a high-quality (not cheap) card will certainly boost performance. If you are using on-board (integrated) video, you'll see a great performance increase by simply getting a new graphics card. Check your graphics card drivers, too. Newer drivers — especially for cheaper cards — can make all the difference.
According to MAME from ther website. Does MAME benefit from SMP (symmetric multiprocessing) / HT (Hyper-Threading) / dual cores?
Yes, MAME uses multi-threading to allow some tasks to be split up across multiple CPUs/cores. In addition to the main emulation thread, MAME may create additional threads for the following tasks, depending on the system being emulated and your configuration:
Up to three threads for triangle rendering when emulating accelerated 3D graphics hardware, including those 3dfx Voodoo
Up to three matrix solver threads for emulating analog sound synthesis, TTL logic, and other analog/digital circuitry
A texture upload thread when using bgfx video output (for uploading textures from MAME to your GPU)
A thread to handle MAME's output handlers and built-in HTTP server
Additional threads for OpenMP loop acceleration (requires special compile options, not enabled by default)
In pathological cases, MAME can make use of eight or more CPU cores. Additionally, it helps if you have at least one CPU core to handle the OS and background tasks so MAME doesn't have to relinquish the CPU. Note that parallelisation also increases memory bandwidth and cache requirements. MAME's working set is somewhat larger than a typical benchmark suite, or an AV compressor.
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i5-4670k, 3.4 Ghz
Nvidia GeForce GTX 1060 3 GB