Problem with full screen

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Re: Problem with full screen

Postby JackoHedge » Mon Apr 15, 2013 4:19 pm

seems the future is coming as Bart show us some advencements in the network emulating...
Sorry if I speak english like a Belgian cow... ^^,
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Re: Problem with full screen

Postby Bart » Thu Apr 18, 2013 5:00 am

JackoHedge wrote:wow, dude ! awesome !

Are they both playable ? I mean... If the 2 instances of Supermodel are from the same computer, then one is running while the other is on the background... I see two wheels, does that means that they are both playable at the same time ?


Two instances are playable. The input system listens to any DirectInput/XInput devices and so you'll end up controlling both at the same time.
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Re: Problem with full screen

Postby javilevel » Fri Apr 19, 2013 3:35 am

Bart wrote:
JackoHedge wrote:wow, dude ! awesome !

Are they both playable ? I mean... If the 2 instances of Supermodel are from the same computer, then one is running while the other is on the background... I see two wheels, does that means that they are both playable at the same time ?


Two instances are playable. The input system listens to any DirectInput/XInput devices and so you'll end up controlling both at the same time.


Bart how can I do that?

I made a copy of supermodel 3, the first Supermodel is for 1wheel controller, and the other for the second controller, but the controls only works when one Supermodel is selected, the second one only respons if I select it, and then the first one is off.

How can I select two supermodel instances at once?

If I run it each supermodel separately works well with each wheel controll.
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Re: Problem with full screen

Postby JackoHedge » Fri Apr 19, 2013 4:18 am

Maybe by copying the 2nd instance (+every files related to it) in a separate folder an configuring the 2nd with the 2nd wheel...
Sorry if I speak english like a Belgian cow... ^^,
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Re: Problem with full screen

Postby javilevel » Fri Apr 19, 2013 7:18 am

JackoHedge wrote:Maybe by copying the 2nd instance (+every files related to it) in a separate folder an configuring the 2nd with the 2nd wheel...


This is what I made, look at my last post, withouth succes.
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Re: Problem with full screen

Postby Bart » Mon Apr 22, 2013 9:16 pm

Try the different input systems (-input-system=dinput for example). I think at least one of them obtains input even if the window is not focused, meaning all windows will receive the same input.
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Re: Problem with full screen

Postby javilevel » Fri May 03, 2013 6:38 am

I tried diferent input systems, but without succes, only works one window when is selected.
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Re: Problem with full screen

Postby Bart » Sun May 05, 2013 9:32 am

javilevel wrote:I tried diferent input systems, but without succes, only works one window when is selected.


Are you sure you are launching Supermodel correctly? It seems to work for me. You should be launching the same binary from the same folder and to be sure you are selecting the correct input system, avoid using a front end.
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Re: Problem with full screen

Postby javilevel » Tue May 14, 2013 9:54 am

Yes I'm using a Frontend, I'm very lazy :oops:
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Re: Problem with full screen

Postby FaithLes » Fri Sep 05, 2014 8:03 am

I don't know if this question falls under this category: Is there a way to hide the black mouse cursor in Supermodel wich appears only for a brief moment when launching a game?
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