Couple of questions on newest svn 791

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Couple of questions on newest svn 791

Postby Dante82 » Sat May 09, 2020 9:22 am

Hello - did something change in between 787 and 791 svn in the way it display's or draws it's window when it launches or anything along the lines of that? I know you guys have nothing to do with RocketLauncher, but when using it with the newest svn when it launches SM3 Rocketlauncher cannot grab the id/window title of the emulator window anymore and therefore the emulator cannot maximize and stays stuck in the taskbar area. 787 Works fine. I checked with a window spy to see if the title and class changed from 787 to 791 but it seems they did not.


Second question is there any way to have stable mouse id's in Supermodel 3 Like MAME? I hooked a mouse to my arcade cabinet last night to do some maintenance and any game that uses a lightgun or analog gun no longer worked. As soon as I unplugged the additional mouse my P2 gun started working again but I had to change my P1 gun id in supermodel.ini.

Thanks!
Dante82
 
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Re: Couple of questions on newest svn 791

Postby Spindizzi » Mon May 11, 2020 12:37 am

hi,
about rocketlauncher : in their forum, one user noticed that too. he found a way to make it works again
edit the script at the run command line and remove the "min" command in that line

Run(executable . " """ . romPath . "\" . romName . romExtension . """ " . fullscreen . " " . widescreen . " " . resolution . " " . freq . " " . throttle . " " . vertShader . " " . fragShader . " " . inputSystem . " " . forceFeedback . " " . multiThreading, emuPath, "Min")

to
Run(executable . " """ . romPath . "\" . romName . romExtension . """ " . fullscreen . " " . widescreen . " " . resolution . " " . freq . " " . throttle . " " . vertShader . " " . fragShader . " " . inputSystem . " " . forceFeedback . " " . multiThreading, emuPath)
Spindizzi
 
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