shader not working

Hey guys, new user here. Love the emulator so far, but have found that it only works for me in legacy mode (which looks GREAT but find myself wondering what I am missing). If I don't do legacy mode, anything generated with a shader is just black, and upon running I get the following output in terminal:
I am guessing that this means that when I compiled I didn't have something selected properly? Running this on 18.04.1 Ubuntu. I have been running linux HTPC's for several years so have become semi-adept at figuring things out when they break, although I would struggle to even call myself an intermediate user. If someone could point me in the right direction though, I can maybe figure out where I went wrong. Thanks!!
- Code: Select all
0:110(14): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'; candidates are:
0:111(14): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'; candidates are:
0:112(14): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'; candidates are:
0:113(14): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'; candidates are:
0:116(5): warning: `p0q0' used uninitialized
0:116(14): warning: `p1q0' used uninitialized
0:116(35): warning: `p0q0' used uninitialized
0:117(5): warning: `p0q0' used uninitialized
0:117(14): warning: `p0q1' used uninitialized
0:117(35): warning: `p0q0' used uninitialized
0:119(14): warning: `p0q0' used uninitialized
0:120(14): warning: `p1q1' used uninitialized
error: linking with uncompiled/unspecialized shader
I am guessing that this means that when I compiled I didn't have something selected properly? Running this on 18.04.1 Ubuntu. I have been running linux HTPC's for several years so have become semi-adept at figuring things out when they break, although I would struggle to even call myself an intermediate user. If someone could point me in the right direction though, I can maybe figure out where I went wrong. Thanks!!