I'm hoping to see this working in the right way for a loooong time, imo, the specular aways seemed to me that little detail that gives the charm in the model 3 games, since the first time I saw Scud Race in an arcade, I liked to see the effect interacting with the car windows and bodywork, and when I play in the emulator, although I understand that in general, almost everything is very similar to the real hardware, I always get that feeling that something is missing and that because of the lack of the specular.
This month has been very good, this week Sega finally released the X360 Daytona USA backwards compatibility on Xbox One and now we have all this recent progress due to Harry's contributions, all that has only added to us who have loved everything that Sega made at his best in arcades.
Harry ... I suppose you inadvertently gave us a sneak peek of what you were doing in specular in the topic about fixed shading ...
viewtopic.php?f=7&t=1344&start=10
Anyway, my congratulations for the great work, what you guys are doing is very valuable for us and for the purspose of preservation, I think Model 3 deserves all this care.