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Re: Sega Model 3 UI

PostPosted: Mon Mar 01, 2021 12:29 am
by Matt087
speaking of UIs i managed to find a fix for your Model 2 UI on windows 10 , when the source folder is unzipped that pesky windows defender keeps deleting the item 0.dll , Sndbar dll , and print.dll, so i found if i use an archiver like peazip or 7zip and keep those files zipped in the source folder then they stay in the folder and your UI can still detect them zipped.

Re: Sega Model 3 UI

PostPosted: Sat Mar 13, 2021 6:50 pm
by PoloniumRain
With the Sega Model 3 UI, what are the options "WideBackground" and "MultiTexture" for? Should they be enabled? Everything else is self-explanatory but these two options are not so obvious.

It would be useful if you added mouse-over messages that explain what each option does. For example, if the mouse cursor is over "WideBackground" it explains what it does.

Re: Sega Model 3 UI

PostPosted: Thu Mar 18, 2021 12:02 pm
by Tremolux
Hi,
This is my fav GUI for supermodel so first of all thank you very much for making this possible.
I'd like to know if it would be possible to add a hide/show mouse cursor option like in sega model 2 UI
TIA

Re: Sega Model 3 UI

PostPosted: Sun Mar 21, 2021 2:08 am
by nuexzz..
Tremolux wrote:Hi,
This is my fav GUI for supermodel so first of all thank you very much for making this possible.
I'd like to know if it would be possible to add a hide/show mouse cursor option like in sega model 2 UI
TIA

do you really want to hide the cursor or the crosshair? I think the emu has an option for it, I don't remember.

you could try the key combination Alt+I

It would be very "shady" to add a hide cursor option hahaha

Re: Sega Model 3 UI

PostPosted: Sun Mar 21, 2021 3:26 am
by Tremolux
Thanks for your answer.
Of course for the games that require the mouse you don't want to hide the cursor lol
But for racing or fighting games that would be a nice touch if we had an option for hiding the cursor automatically in fullscreen ;)

Re: Sega Model 3 UI

PostPosted: Thu Mar 25, 2021 7:54 pm
by Bart
PoloniumRain wrote:With the Sega Model 3 UI, what are the options "WideBackground" and "MultiTexture" for? Should they be enabled? Everything else is self-explanatory but these two options are not so obvious.

It would be useful if you added mouse-over messages that explain what each option does. For example, if the mouse cursor is over "WideBackground" it explains what it does.


MultiTexture is only relevant for legacy3d. You don’t need it and it doesn’t have any effect on visual quality.

Re: Sega Model 3 UI

PostPosted: Fri Mar 26, 2021 12:52 am
by zuppa_di_pesce
Bart wrote:
PoloniumRain wrote:With the Sega Model 3 UI, what are the options "WideBackground" and "MultiTexture" for? Should they be enabled? Everything else is self-explanatory but these two options are not so obvious.

It would be useful if you added mouse-over messages that explain what each option does. For example, if the mouse cursor is over "WideBackground" it explains what it does.


MultiTexture is only relevant for legacy3d. You don’t need it and it doesn’t have any effect on visual quality.
Hey Bart. What about using it with legacy3d, then? Should be enabled?

Re: Sega Model 3 UI

PostPosted: Sat Mar 27, 2021 12:51 am
by Sennar83
Hi everyone,

Anyone can send me a link to download sega model 3 UI? the link is broken in first page.

Re: Sega Model 3 UI

PostPosted: Sun Mar 28, 2021 6:40 am
by Headrush69
Sennar83 wrote:Hi everyone,

Anyone can send me a link to download sega model 3 UI? the link is broken in first page.

Just tried, worked fine for me. Try it a couple times, sometimes with those type sites it takes a few tries. (They need you to see/click more ads first)

Re: Sega Model 3 UI

PostPosted: Thu Apr 15, 2021 9:56 pm
by nuexzz..
So we have to add option of "Network" and also of "SimulateNet"?

I'm a bit confused ... because we have 3 network options (EmulateNet, Network, SimulateNet) when 1 would be enough?