SDL Query

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SDL Query

Postby hectic » Mon Sep 26, 2011 5:42 am

Hey

I have downloaded v0.2 and it's great, so thanks for that.

I'm trying however to configure the controls and having a little difficulty in doing so. I'm using Groni's excellent front end. When I go to configure my 360 pad, the cmd window appears as well as a small popup window entitled 'SDL.dll'. This is normal, I assume? However, this SDL window is blank and while the cmd window is prompting me to press keys, it is unresponsive to my 360 pad key presses. I understand that the cmd window should be on top, but even then, nothing.

Am I being thick? Should the SDL window be blank? Xinput is enabled.

Thanks
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Re: SDL Query

Postby nikdd » Mon Sep 26, 2011 6:40 am

hectic wrote:I'm trying however to configure the controls and having a little difficulty in doing so. I'm using Groni's excellent front end. When I go to configure my 360 pad, the cmd window appears as well as a small popup window entitled 'SDL.dll'. This is normal, I assume? However, this SDL window is blank and while the cmd window is prompting me to press keys, it is unresponsive to my 360 pad key presses. I understand that the cmd window should be on top, but even then, nothing.

Am I being thick? Should the SDL window be blank? Xinput is enabled.


Hi hectic,

Yes, the SDL window will be blank and the configuration instructions will appear in the command window instead.

Do you experience the same problem if you configure the inputs by running Supermodel directly and not via Groni's frontend? This can be done by running the following on the command line:

Code: Select all
Supermodel.exe -config-inputs -input-system=xinput


Cheers, Nik.
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Re: SDL Query

Postby Bart » Mon Sep 26, 2011 10:47 am

hectic wrote: I understand that the cmd window should be on top, but even then, nothing.


No, no... the blank window should be selected. Doesn't it eventually change its title from "SDL.dll" to "Supermodel" something or other?
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Re: SDL Query

Postby hectic » Mon Sep 26, 2011 12:57 pm

Hello chaps.

Thanks for the advice. However, I am still drawing a blank. Here is the screenshot:

Image

Imagine me mashing my 360 buttons this end to no avail. The shot above is done through cmd, rather than the front end.

Are there any redistributables I should install beyond DirectX, .Net, XNA or C++ runtimes?

I'm running x64 W7 (and the x64 version of Supermodel). My 360 pad works and is seen by the OS on every other application.

Any help appreciated :-)

EDIT: I have managed to get it to recognise the 360 controller is attached and if I press any button on my keyboard with the supermodel popup at the front, it assigns it to that letter. Perhaps it would be easier to copy someone's .ini file..! If someone has one they wish to share for a wheel and a 360 controller, I am all ears! Haha!
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Re: SDL Query

Postby MrThunderwing » Mon Sep 26, 2011 5:10 pm

hectic wrote:Hello chaps.

Thanks for the advice. However, I am still drawing a blank. Here is the screenshot:

Image

Imagine me mashing my 360 buttons this end to no avail. The shot above is done through cmd, rather than the front end.

Are there any redistributables I should install beyond DirectX, .Net, XNA or C++ runtimes?

I'm running x64 W7 (and the x64 version of Supermodel). My 360 pad works and is seen by the OS on every other application.

Any help appreciated :-)

EDIT: I have managed to get it to recognise the 360 controller is attached and if I press any button on my keyboard with the supermodel popup at the front, it assigns it to that letter. Perhaps it would be easier to copy someone's .ini file..! If someone has one they wish to share for a wheel and a 360 controller, I am all ears! Haha!


So you're pressing the pad's buttons and nothing's happening? Have you made sure that you've got the blank window selected (as in you haven't clicked back into the command prompt by mistake) and that you've pressed 'return' before trying to press anything on the pad? For example, in the screen grab you've provided it's asking what you want to set as the start button, so making sure that you've got the blank window selected, you'd press 'return' and then you'll get a message in the command prompt saying 'Setting'', you press your start button on the pad and it should show it getting assigned to that function in the cmd window. Hope I'm not teaching you how to suck eggs here BTW, but sometimes it can be the simple things that trip us up.

With regards to a wheel, you're probably better off trying to configure it yourself, to make sure all your pedal axes get properly calibrated, rather than using somebody else's config file. Just press 'B' at the config screen and follow the instructions to calibrate the pedals correctly (you'll need to do it one pedal at a time) then just scroll down through the normal config options until you get to accelerator and brake and assign the correct pedals accordingly. Voila, sorted! (this is all done in dinput not xinput obviously).
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Re: SDL Query

Postby Bart » Mon Sep 26, 2011 5:14 pm

Good points, Mr. Thunderwing. I didn't consider he might not be pressing Enter.

hectic: In your screenshot, the instructions aren't fully visible in the command window. Scroll up some more and read carefully or, do what I do and maximize the command window first so you can see all the instructions, and then click on the blank window to select it and proceed from there. The window should always be selected in order to accept inputs and you can keep an eye on the command window in the background to see what it's asking you.

It's weird, I know, but that's what happens when you don't have a GUI. There's no way to receive inputs in the command window itself (which would have been much easier on people).
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Re: SDL Query

Postby hectic » Tue Sep 27, 2011 2:53 pm

Thanks for the suggestions chaps. I feel ashamed to say that I wasn't pressing 'return' before pressing the input. I am sure this would have solved my issue. I speak about this in the past-tense, as I bit the bullet and opened up the .ini and configured my wheel (I have not bothered about the 360 pad, yet!) after getting too frustrated with the whole affair. It was actually fairly painless, all told. I had an axis issue, but after sitting down with my logic hat on, I had it figured out.

Apologies for taking up your time with my needless meanderings. Supermodel is a great emulator, even at this early stage of development. All involved should be suitably proud of the progress thus far. As soon as the geometry in Sega Rally is sorted, I can die a happy man. Still, that said, I don't underestimate the work you put into it and I'm grateful for what I have already.

Cheers
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