I am able to see menus but not 3d models

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I am able to see menus but not 3d models

Postby Bari81 » Fri Nov 29, 2019 9:51 pm

Hi Bart, you have done a great job with this emulator. I need your help because I am having an issue when running games. I compiled supermodel in elementary os, a distribution based on ubuntu and everything seemed to go well, but when I run any game although the sound works perfectly and I am able to see menus and texts, I cant play because all the rest goes black.

This is the error log:

0:3(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES

0:3(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES


And this is the opengl info:

OpenGL information:

Vendor : Intel Open Source Technology Center
Renderer : Mesa DRI Intel(R) Ivybridge Mobile
Version : 3.0 Mesa 19.0.8
Shading Language Version : 1.30
Maximum Vertex Array Size: 3000 vertices
Maximum Texture Size : 16384 texels
Maximum Vertex Attributes: 16
Maximum Vertex Uniforms : 16384
Maximum Texture Img Units: 16


Would you mind giving me a hand with this. I really love these games.
Bari81
 
Posts: 3
Joined: Fri Nov 29, 2019 8:20 pm

Re: I am able to see menus but not 3d models

Postby Bari81 » Fri Nov 29, 2019 10:04 pm

I forgot to mention that I needed to recompile because I was getting this error:

0:110(14): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'; candidates are:
0:111(14): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'; candidates are:
0:112(14): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'; candidates are:
0:113(14): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'; candidates are:
0:116(5): warning: `p0q0' used uninitialized
0:116(14): warning: `p1q0' used uninitialized
0:116(35): warning: `p0q0' used uninitialized
0:117(5): warning: `p0q0' used uninitialized
0:117(14): warning: `p0q1' used uninitialized
0:117(35): warning: `p0q0' used uninitialized
0:119(14): warning: `p0q0' used uninitialized
0:120(14): warning: `p1q1' used uninitialized


So I change texture2DLod for textureLod in R3DShaderTriangles, download Fragment_NoSpotlight.glsl and then recompile.

Now I am running with ./supermodel ../roms/daytona2.zip -frag-shader=Fragment_NoSpotlight.glsl -new3d -quad-rendering , but is not working yet
Bari81
 
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Re: I am able to see menus but not 3d models

Postby Ian » Sat Nov 30, 2019 10:52 am

don't use quad rendering
your hw doesn't support it
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Re: I am able to see menus but not 3d models

Postby Bari81 » Sat Nov 30, 2019 10:35 pm

Thanks a lot for your help and your time, but luckily I read in other post the solution, and is running with the parameter legacy3d. Something like this:

./supermodel -legacy3d roms/...

I hope this could help people with the same issue.

I am happy for being able to play these games. Thanks.
Bari81
 
Posts: 3
Joined: Fri Nov 29, 2019 8:20 pm

Re: I am able to see menus but not 3d models

Postby fastpop72 » Thu Jul 09, 2020 12:44 pm

I have the same problem.. no 3d texture... but the option -legacy3d doesn't work for me...!!
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Re: I am able to see menus but not 3d models

Postby zuppa_di_pesce » Sun Aug 09, 2020 3:48 am

fastpop72 wrote:I have the same problem.. no 3d texture... but the option -legacy3d doesn't work for me...!!

Could you provide paste here the output from file error.log?
Which rom is causing no 3d models?
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