karadaniano wrote:could someone noticed a difference with the arcade version of vf3 currently emulated by supermodel, and the one by all the other dreamcast emulatorS?
i know the the game is in a very preliminar stage, but some stages seems "perfect",
i remember all the people complaining about the vf3 port by genki, but i see it like a very solid game for the dreamcast
There is indeed a difference. You cannot see it in low recording resolutions, but if you see the game in its native/actual form then you'll notice that the characters in the Model 3 version are rounder and bolder than the Dreamcast version. Also, there more particles and objects shifting in the background on certain stages, and more shaders so every character looks more polishes with better colour depth. Other than those things, the conversation that Genki did was splendid in consideration of the really small development time they had (within a year) to convert the game onto the Dreamcast.
I believe if Genki had more time then they would have been able to push the game further, and find alternative solutions to polygons breaks (you'll notice polygon breaks with Akira and Pai's winning poses). Also, with more time, Genki would have supplied more game options/features so VF3 would have truly receive the home treatment. However the choice is simple, make the Dreamcast launch or release the game over several months later? If you were SEGA, what option would you have chosen?