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After luminance is applied to texture, the luminance is modulated by a conversion table called "Translator Map." Usually for cases where you don't want to modulate, the function is defined as linear. By making proper use of this table, you can make one texture map appear as if it has several textures. For example, you can make sea texture look like a cloud or rock surface.
So, basically, it's a conversion table. And on Model 2, it seems to operate on texel values after lighting is applied. I wonder if the data I saw being uploaded to the texture FIFO could be this map? In any case, it was always the same.
No further mention of this table is made in the docs except for where it is located in Model 2 memory (where it occupies a 2MB window of the address space, which is probably much larger than the actual table size).