Ian wrote:I think sega just went with the resolutions they had been using for previous generations, model2 etc. Sega was also using a totally non standard 57.5hz for their monitors.
I think the tilegen was limited to a max resolution of 512x512 so for a 4:3 display you are kinda stuck at that resolution at 496x384.
The real3d pro-1000 supported a bunch of resolutions. Some of the games on startup actually set 640x480 as the resolution, before settings 496x384.
Very interesting, thanks for the info.
But many arcade monitors worked with a refresh lower than the current 60hz standard, hovering around 55-58. In fact there weren't real "standards" back then, more of an accepted majority of brands setting the rules for everyone. This obviously has created all sorts of problems for emulators, starting with mame and all its display modes.
Anyway, the tilegen limit is what I was talking about: the assets have a fixed limit and the resolution has to stay inside that.