I think my video card is too old even for Supermodel.. I've even put in the Fragment Shader fix, but it did no good! Here's the report:
Supermodel v0.2a Error Log
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Started as:
argv[0] = supermodel
argv[1] = swtrilgy.zip
argv[2] = -frag-shader=Fragment_NoSpotlight.glsl
OpenGL information:
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon X300/X550/X1050 Series
Version: 2.1.8545 Release
Shading Language Version: 1.20
Maximum Vertex Array Size: 2147483647 vertices
Maximum Texture Size: 2048 texels
Maximum Vertex Attributes: 16
Maximum Vertex Uniforms: 512
Program settings:
XResolution = 496
YResolution = 384
FullScreen = 0
Throttle = 1
ShowFrameRate = 0
InputSystem = dinput
FlipStereo = 0
DirectInputConstForceMax = 100
DirectInputSelfCenterMax = 100
DirectInputFrictionMax = 100
DirectInputVibrateMax = 100
XInputConstForceThreshold = 35
XInputConstForceMax = 100
XInputVibrateMax = 100
MultiThreaded = 1
PowerPCFrequency = 50
EmulateSound = 1
EmulateDSB = 1
SoundVolume = 100
MusicVolume = 100
ForceFeedback = 0
VertexShader =
FragmentShader = Fragment_NoSpotlight.glsl
Audio device information:
Frequency: 44100
Channels: 2
Sample Format: 32784
Static vertex buffer size: 61.42 MB
Dynamic vertex buffer size: 5.62 MB
Failed to link shader objects. Your OpenGL driver said:
Fragment shader(s) failed to link, vertex shader(s) linked.
Program terminated due to an error.
Any ideas?